Editing the ShaderGraph
编辑 shader graph
Creating Nodes
创建节点
Basic Node Creation
基本节点创建
To create nodes we can go through the different categories or search for a specific node and drag it into a section of the Shader Graph.
要创建节点,我们可以遍历不同的类别,或者搜索特定的节点并将其拖放到着色图的一个部分中。
Creating Nodes
创建节点
Shortcuts
捷径
In the Shader Graph we can CTRL + Click and drag to copy a node(s). You can also resize nodes by CTRL double clicking them.
在着色器图中,我们可以按 CTRL + 单击并拖动来复制一个节点。您还可以通过 CTRL 双击来调整节点的大小。
Edit Nodes
编辑节点
Drag and drop texture(s) from the File Explorer and Redshift will automatically create a texture node. Alternatively we can bring up our File Explorer and search for the file.
从文件资源管理器中拖放纹理,红移会自动创建纹理节点。或者我们可以调出我们的文件浏览器并搜索文件。
Creating Textures
创建纹理
Image Previews
图片预览
To preview the image loaded into the texture node, click on the texture node and view the Attribute Editor. When using the C4D Shader node we can also preview our texture in the Attribute Editor. The Redshift Asset Manager can be used to preview all the textures used in our scene, as well as also drag-and-drop image previews to create a texture in our graph.
要预览加载到纹理节点的图像,请单击纹理节点并查看属性编辑器。当使用 C4D 着色器节点时,我们也可以在属性编辑器中预览纹理。红移资产管理器可以用来预览我们场景中使用的所有纹理,以及拖放图像预览,以创建纹理在我们的图。
Image Previews
图片预览
Substance Asset manager
物质资产经理
Substances from the Substance Asset manager can be dragged & dropped and will connect to any available RS Material in the Shader Graph.
物质资产管理器中的物质可以拖放,并连接到任何可用的 RS 材质的着色图。
Substance Asset manager
物质资产经理
Connecting Nodes
连接节点
To connect nodes, drag from the source node Output port to a target node's Input port, or the top-left corner of the node and choose an available Input port. To easily expose an Input port for a specific parameter, drag it from the Attribute Manager into the node.
若要连接节点,请从源节点 Output 端口拖动到目标节点的 Input 端口或节点的左上角,并选择一个可用的 Input 端口。若要轻松公开特定参数的 Input 端口,请将其从 Attribute Manager 拖动到节点中。
Connecting Nodes
连接节点
XGroups
Redshift supports the use of XGroups, which are containers for nodes, in the Shader Graph. XGroups are not only containers, but can be connected to other nodes and XGroups; demonstrated down below.
Redshift 支持 XGroups 的使用,它是着色图中节点的容器。XGroups 不仅是容器,还可以连接到其他节点和 XGroups; 下面将演示。
XGroups
Editing parameters without the GraphEditor
编辑参数而不使用 GraphEditor
To make changes to a material without using the GraphEditor, we can select the material and view/adjust its parameters in the Cinema 4D Attributes Manager. There wont be as much control as using the GraphEditor, but can be useful for changing basic parameters on the fly.
要在不使用 GraphEditor 的情况下对材质进行更改,我们可以在 Cinema 4D Attributes Manager 中选择材质并查看/调整其参数。不会像使用 graphitor 那样有那么多的控制,但是对于动态地更改基本参数是很有用的。
Attributes Manager
属性管理器
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