texture CompressIon (V4.0)
One of the new features that comes with Octane 4 is "Texture Compression".
Dynamically compressed textures Octane 4 can use 1/3 - 1/8 of the VRAM normal RGBA, grayscale and float textures. Compressed textures incur zero speed loss. Texture Compression is a technology commonly used in GPUs to make Vram more efficient. The names in the "Texture Import Type" menu may be confusing at first (in the image below) but these names are the methods currently used in GPU texture compression (BCn block formats). We will not make the description of these methods here because it contains some technical information. But you can read the following articles to see what each does. Pretty helpful.
http://www.reedbeta.com/blog/understanding-bcn-texture-compression-formats/
http://renderingpipeline.com/2012/07/texture-compression/
Info: This new feature has been added instead of Image/Greyscale/Procedural texture options in V3.08.
纹理压缩(V4.0)
Octane 4附带的新功能之一是“纹理压缩”。
动态压缩的纹理Octane 4可以使用VRAM正常RGBA,灰度和浮点纹理的1/3-1/8。 压缩纹理导致零速度损失。 纹理压缩是GPU中常用的使Vram效率更高的技术。 “纹理导入类型”菜单中的名称起初可能令人困惑(在下图中),但是这些名称是GPU纹理压缩(BCn块格式)中当前使用的方法。 我们此处将不对这些方法进行描述,因为其中包含一些技术信息。 但是您可以阅读以下文章,以了解它们的作用。 很有帮助。
http://www.reedbeta.com/blog/understanding-bcn-texture-compression-formats/
http://renderingpipeline.com/2012/07/texture-compression/
信息:已添加此新功能,而不是V3.08中的图像/灰度/程序纹理选项。
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