rIdged fractal
The Ridged Fractal node produces a fractal pattern in grayscale format.
脊形分形
Ridged Fractal节点产生灰度格式的分形图案。
HOW TO USE
Open the Node editor and prepare the setup as you see in the picture below. In this setup, Ridged Fractal Node are connected to the diffuse channel. You can also use Gradient node for making colors of this fractal if you want to. Using Transform and Projection nodes is possible when necessary. As you can see, it's a pretty simple setup for a simple node.
如何使用
打开节点编辑器并准备设置,如下图所示。 在此设置中,脊形分形节点连接到漫射通道。 如果需要,还可以使用“渐变”节点为该分形制作颜色。 必要时可以使用“变换”和“投影”节点。 如您所见,这是一个简单节点的非常简单的设置。
rIdged fractal SETTINGS
分形设置
Power
Controls the overall brightness of the texture.
功率
控制纹理的整体亮度。
Offset
Controls the values of the fractal pattern.
偏移量
控制分形图案的值。
Octaves
Controls the amount of detail in the texture.
八度
控制纹理中的细节量。
Lacunarity
Controls the size of the gaps in the fractal pattern.
腔隙性
控制分形图案中间隙的大小。
UVW Transform
Sets the position, scale, and rotation of the texture on the surface. We've already explain this feature. See this section for details.
UVW转换
设置表面上纹理的位置,比例和旋转。 我们已经解释了此功能。 有关详细信息,请参见本节。
Projection
Sets the way the texture is project onto the surface. We've already explain this feature. See this section for details.
投射
设置纹理投射到表面的方式。 我们已经解释了此功能。 有关详细信息,请参见本节。
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