OCTANE network render
Network rendering allows additional gpus in other computers to be utilized in rendering images. OctaneRender distributes compiled render data and not scene data, so no file management is required by the user. Conceptually it is similar to working with additional GPUs by allowing the distributed rendering of single images over multiple computers connected through a fast local area network. Network rendering requires a master and one or more slaves on different computers. The OctaneRender instance that drives the rendering is referred as the “master” and the OctaneRender instances that are helping are referred as the rendering “slaves”.
There is a very detailed description of Network Rendering in Otoy's document site. From there you can get the necessary information. What we are interesting is how to make the network rendering from both Live Viewer and Picture viewer practically. Therefore, we prepared a mini tutorial for this. You can read it in the next chapter.
Octane网络渲染
网络渲染允许其他计算机中的其他GPU用于渲染图像。 OctaneRender分发编译的渲染数据而不分发场景数据,因此用户不需要文件管理。从概念上讲,它与使用其他GPU相似,它允许在通过快速局域网连接的多台计算机上分布式渲染单个图像。网络渲染需要在不同计算机上的主机和一个或多个从机。驱动渲染的OctaneRender实例称为“主”,正在帮助的OctaneRender实例称为渲染“从属”。
Otoy的文档站点中有关于网络渲染的非常详细的描述。从那里您可以获得必要的信息。我们感兴趣的是如何从Live Viewer和Picture Viewer实际进行网络渲染。因此,我们为此准备了一个迷你教程。您可以在下一章中阅读它。
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