MIx texture
The Mix Texture node is used for mixing two textures together. By default the Mix Amount is controlled with a float value. A value of 0 means that texture 1 is visible, a value of 1 means texture 2 is visible. Values in between blend the two textures together in a linear fashion. You can also use any texture for the mix amount. The Mix texture is similar to the Cosine Mix texture except for the behavior of the mix slider.
混合纹理
``混合纹理''节点用于将两个纹理混合在一起。 默认情况下,混合金额由浮动值控制。 值0表示纹理1是可见的,值1表示纹理2是可见的。 介于两者之间的值以线性方式将两个纹理混合在一起。 您也可以使用任何纹理作为混合量。 除了混合滑块的行为外,“混合”纹理与“余弦混合”纹理相似。
how to use
Open the Node editor and prepare the setup as you see in the picture below. In this setup two textures used for the "mix texture" node and another image texture (which is Octane Logo with alpha) used for the mix amount. If you use alpha image for the amount, only white parts will be used as mask (float value is "1", ie texture 2 is visible). In this case you can see the image assigned to the "texture 2" slot in the Octane logo. This method applies to all mix operations. If you do not use any texture for the amount, then the float value begins to work and mixes the textures between 0 and 1. It is a very useful Node and you will probably use it a lot during texture creation.
如何使用
打开节点编辑器并准备设置,如下图所示。 在此设置中,两个纹理用于“混合纹理”节点,另一个图像纹理(带有alpha的Octane徽标)用于混合量。 如果使用Alpha图像作为量,则仅将白色部分用作遮罩(浮点值为“ 1”,即可见纹理2)。 在这种情况下,您可以看到分配给Octane徽标中“纹理2”插槽的图像。 此方法适用于所有混合操作。 如果您不使用任何纹理作为量,则float值开始起作用并将纹理在0到1之间混合。这是一个非常有用的Node,您可能会在创建纹理时大量使用它。
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