Intro to AOVs 多通道简介

Introduction

引言

C4D周练作业-Intro to AOVs 多通道简介—多通道设置—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-Intro to AOVs 多通道简介—多通道设置—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-Intro to AOVs 多通道简介—多通道设置—Redshift红移中文帮助文档手册-苦七君

AOV Type: Integrated AOV

型号: 综合型

AOV Output: Reflection AOV

输出: 反射式

Integrated Utility AOV

综合公用事业飞机

Depth AOV

深度视野

Custom AOV

自定义 AOV

Custom wireframe

自定义线框图

C4D周练作业-Intro to AOVs 多通道简介—多通道设置—Redshift红移中文帮助文档手册-苦七君

Beauty 美丽

AOV stands for "arbitrary output variables". It refers to the different types of per-pixel information Redshift can produce. While typically Redshift will only produce a color for each pixel of the frame you can configure it to include individual shading elements like reflections, refractions, global illumination, etc. Redshift can output these shading elements isolated on their own separate AOV pass which can help with things like fast small-scale color adjustments in post without having to re-render the entire frame. These built-in AOVs are referred to as Integrated AOVs. You can add even more control with Integrated AOVs by making use of Light Group AOVs, these can give you per-light control of your render in post.

AOV 代表“任意输出变量”。它是指每像素可以产生不同类型的红移信息。通常红移只会为帧的每个像素产生一种颜色,你可以将其配置为包含单独的阴影元素,如反射、折射、全局光源等。红移可以输出这些独立的阴影元素在他们自己的独立的 AOV 通道,可以帮助像快速小规模的颜色调整后,无需重新渲染整个框架的事情。这些内置的 aov 被称为综合 aov。你可以添加更多的控制与集成的 aov 通过使用光组 aov,这些可以让你每光控制你的渲染后。

There are other built-in AOVs that can contain non-beauty data like depth information, motion vectors, and world position information. These kinds of AOVs can be used in post to allow for much greater flexibility, like being able to add bokeh depth of field effects by making use of a Depth AOV. These types of built-in non-beauty AOVs are referred to as Utility AOVs.

还有其他内置的 aov 可以包含非美数据,如深度信息,运动矢量和世界位置信息。这些类型的 AOV 可以在后期使用,以便获得更大的灵活性,比如可以通过使用深度 AOV 来增加景深效果。这些类型的内置非美观 aov 被称为公用事业 aov。

There may also be times where you need to output custom data that isn't covered by an integrated AOV or wouldn't be output as a shading element of the beauty rendering process. In situations like this you can turn to Custom AOVs, these allow you to define your own custom render output for specific needs you may have like a custom ambient occlusion pass. Normally you might accomplish something like this as a completely separate render and pay the price in additional render time, but this can be avoided by using Custom AOVs instead since they are processed and output at the same time as your primary beauty render.

也许有时候你需要输出自定义数据,这些数据没有被集成的 AOV 所覆盖,或者不会作为美丽渲染过程中的阴影元素输出。在这样的情况下,你可以转向自定义 aov,这些允许你定义自己的自定义渲染输出特定的需求,你可能有一个自定义的环境遮挡通道。通常情况下,你可以通过完全独立的渲染来完成这样的工作,并在额外的渲染时间内支付费用,但是这可以通过使用自定义的 aov 来避免,因为他们是在你的初级美丽渲染同时进行处理和输出的。

This page covers the basics of creating and managing AOVs for Redshift as well as the most common options available for AOV output.

本页涵盖了创建和管理用于红移的 AOV 的基础知识,以及最常用的 AOV 输出选项。

Managing AOVs

管理卓越学科领域

 

Per-AOV General Options

一般选择

This section covers the common per-AOV parameters that are available for most AOVs. 本节涵盖了大多数 aov 可用的通用的每个 aov 参数

AOV

视野范围

This section shows you what type of AOV it is.

这一部分向您展示了它是什么类型的 AOV。

Name

姓名

Here you can set your own custom name for the AOV, by default this is set to the type of AOV.

在这里你可以设置自己的自定义名称的 AOV,默认情况下,这是设置为类型的 AOV。

File Name Prefix / Path

文件名前缀/路径

This section shows you how the AOV file names will be output and allows you to change that here.

本节将向您展示如何输出 AOV 文件名,并允许您在这里更改这个名称。

Data Type

数据类型

Select the data output type for the AOVs from the following options:

从以下选项中选择 aov 的数据输出类型:

  • RGB 三原色
  • RGBA 农业生物技术
  • Scalar (when appropriate) 标量(适当时)

By default AOVs output as RGB image files with no alpha.

默认情况下,AOVs 输出为 RGB 图像文件,没有 alpha 值。

Format

格式

Select the image file format from the following options:

从下列选项中选择图像文件格式:

  • OpenEXR (exr)
  • Tiff (tif)
  • PNG (png)
  • Targa (tga) 塔尔加(tga)
  • JPEG (jpg)

By default Redshift AOVs use OpenEXR file format.

默认情况下红移 AOVs 使用 OpenEXR 文件格式。

Bits Per Channel

每通道位数

Select the bits per channel:

选择每个通道的位:

  • 8 bits

    8位

  • Half float (16 bits) 半浮点数(16位)
  • Float (32 bits) 浮点数(32位)

By default Redshift AOVs use Half float (16 bits).

默认情况下红移 AOVs 使用半浮点(16位)。

Bits per channel options are dependent on the AOV file format currently selected.

每个通道的位选项取决于当前选择的 AOV 文件格式。

Compression

压缩

Select the compression method for the relevent file format:

选择相关文件格式的压缩方法:

  • OpenEXR compression 压缩
    • default (zip scanline) / none / rle / zip16 / zip1 / piz / pxr24 / b44 / dwaa / dwab Default (zip scanline)/none/rle/zip16/zip1/piz/pxr24/b44/dwaa/dwab
  • Tiff compression Tiff 压缩
    • none / lzw / zip / packbits 没有/lzw/zip/packbits
  • PNG / Targa / JPEG compression PNG/Targa/JPEG 压缩
    • N/A 不适用

DWA Compression Level

数据包压缩级别

Set the level of compression for OpenEXR file format, default of 45 will yield a perceptibly lossless image but a drastic reduction in file size. Higher values mean more compression at smaller file sizes and vice versa.

设置 OpenEXR 文件格式的压缩级别,默认值为45将产生一个明显的无损图像,但是文件大小会急剧减少。更高的值意味着在更小的文件大小上更多的压缩,反之亦然。

This setting only affects the DWAA and DWAB OpenEXR compression methods.

此设置仅影响 DWAA 和 DWAB OpenEXR 压缩方法。

Storage Format

存储格式

Select the storage format:

选择存储格式:

  • scanline 扫描线
  • tiled 瓷砖

By default Redshift AOVs use scanline.

默认情况下红移 AOVs 使用扫描行。

Apply Color Processing

应用色彩处理

Enables or disables "Apply Color Processing."

启用或禁用“应用颜色处理”

The "apply color processing" option means that gamma correction (if gamma is other than 1.0) and photographic exposure (if a photographic exposure lens shader is present) will both be applied to the AOVs.

“应用色彩处理”选项意味着伽玛校正(如果伽马值不是1.0)和摄影曝光(如果存在摄影曝光镜头着色器)都将应用于 aov。

Several AOVs have an "apply color processing" option which is enabled by default. These AOVs are:

有几个 aov 有一个默认启用的“应用颜色处理”选项。这些 aov 是:

  • Diffuse Lighting 漫射照明
  • Diffuse Lighting Raw 漫反射照明原材料
  • Specular Lighting 镜面照明
  • Subsurface Scatter 地下散射
  • Subsurface Scatter Raw 地下散射原料
  • Reflections 反思
  • Reflections Raw 原始的思考
  • Refractions 折射
  • Refractions Raw 折射原始数据
  • Emission 排放
  • Global Illumination 全局光源
  • Global Illumination Raw 全局光源
  • Caustics 焦散
  • Caustics Raw 原始焦散线
  • Volume Lighting 音量照明
  • Translucency Lighting Raw 半透明照明原料
  • Translucency GI Raw 半透明 GI Raw

AOV Processing

处理视觉效果图

This section controls the way all other AOVs are processed and is found under the AOV render settings tab. 这一部分控制所有其他 AOV 处理的方式,并且在 AOV 渲染设置标签下找到

Enable Deep Output

启用深度输出

Enables or disables OpenEXR deep output.

启用或禁用 OpenEXR 深度输出。

For more information on Deep output for Redshift please see this page where all of the deep settings below are covered in much greater detail.

有关红移深度输出的更多信息,请参见本页面,其中所有深度设置都包含了更多的细节。

Deep Merge Mode

深度合并模式

Select the Deep merge mode:

选择深度合并模式:

  • "Z"  merges depth samples that are close to each other based on the "Deep Merge Z threshold." 根据“ Deep Merge z 阈值”合并彼此相近的深度样本
  • "ObjectID 目的" merges all samples that belong to the same objectID without caring about whether they are close to each other in Z or not. By default, the ObjectID mode performs more sample merging than the Z mode, which in turn produces significantly smaller EXR files. 将属于同一目标的所有样本合并,而不考虑它们在 z 中是否彼此接近。默认情况下,ObjectID 模式比 z 模式执行更多的示例合并,后者反过来产生更小的 EXR 文件

For the ObjectID Deep Merge mode to be effective, objects need to be assigned different ObjectIDs.

为了使深层合并模式有效,需要为对象分配不同的目标。

Deep Merge Z Threshold

深度合并 z 阈值

The "Deep Merge Z Threshold" parameter controls how close the samples will need to be in order for them to be merged together.

“ Deep Merge z Threshold”参数控制样本合并到一起所需的距离。

This setting only applies to Deep Merge Mode: Z

此设置仅适用于深度合并模式: z

Enable Clamping (Color and AO channels only)

启用夹紧(只有彩色和 AO 通道)

This enables clamping on AOVs separate from the beauty.

这使得夹紧在卓越学科领域的美丽分离。

In Redshift's Output tab and in Redshift's AOV tab there are options to clamp the color/AO AOVs. Redshift can perform sub-sample intensity clamping during unified sampling, which limits noise (grain) that can be produced when combining depth of field and motion blur with bright light sources. The AOV clamping offers the same type of sub-sample control for AOVs. Please refer to the AOV tutorial page for more information about how and when these should be used.

在红移的输出选项卡和红移的 AOV 选项卡中,有一些选项可以夹住颜色/AO 的 AOV。红移可以在统一采样时进行子采样强度钳制,从而限制了景深和运动模糊与亮光源结合时产生的噪声(纹理)。AOV 夹紧为 AOV 提供了相同类型的子样本控制。有关如何以及何时使用它们的更多信息,请参考 AOV 教程页面。

Max Value

最大值

This sets the maximum sub-sample intensity clamping value for AOVs.

这设置了最大子样品强度为 AOVs 钳制值。

Disable Importance-based Optimizations

禁用基于重要性的优化

Redshift has importance-based optimizations that can result in samples being dropped if they are deemed too dim to impact the final appearance of the beauty render, which is great for performance. AOVs however can suffer from these kind of optimizations, because if you wanted to brighten your reflections AOV channel and samples had been dropped because they were deemed too dim, then you would reveal unexpected noise that would be difficult to clean up by hand.

红移有基于重要性的优化,可以导致样本被删除,如果他们被认为太暗,以影响美丽渲染的最终外观,这是伟大的性能。然而,AOV 可能会遭受这种优化,因为如果你想照亮你的反射 AOV 通道和样品被认为是太暗了,然后你会发现意想不到的噪音,将难以清理手工。

Disabling Importance-based Optimizations will not add noise to the beauty, but it will impact rendering performance.

禁用基于重要性的优化不会增加噪音的美丽,但它会影响渲染性能。

By default Redshift uses importance-based optimizations for all AOVs.

默认情况下,Redshift 对所有 aov 使用基于重要性的优化。

Adjust RAW AOVs To Fix Halo Artifacts

调整 RAW 的 aov 来修复晕轮效果

This option works by adjusting the Raw AOV results based on the appropriate Filter AOV results in order to ensure the resultant composite will match the beauty. Because of this adjustment, you may see unexpected colors around the high-contrast edge images in the Raw AOVs – while this may look strange, mathematically it ensures the correct beauty results when multiplied with the appropriate albedo Filter AOV. For more information, please see here.

这个选项通过基于适当的过滤器 AOV 结果调整原始 AOV 结果来工作,以确保结果的组合将匹配美丽。由于这种调整,你可能会看到周围的高对比度边缘图像的原始 AOV-虽然这可能看起来奇怪,数学上它确保了正确的美丽结果时,乘以适当的反照率滤波器 AOV。详情请参阅此处。

By default this option is enabled to ensure final composites matches beauty.

默认情况下,启用此选项是为了确保最终的合成匹配漂亮。

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