c4D mograph color shader
This node is for using the Cinema 4D's "Mograph Color Shader". You can create a lot of interesting color effects using this shader in Octane. To use this shader, you should have an average knowledge of Cinema 4D's Mograph, Effectors (especially the Shader Effector) and the "Color Shader". You can find an online tutorial or you can read the Cinema 4D help file for these. For online help you can go to the maxon help site and search the topics you want to learn.
c4D mograph颜色着色器
该节点用于使用Cinema 4D的“ Mograph Color Shader”。 您可以使用Octane中的此着色器创建许多有趣的色彩效果。 要使用此着色器,您应该对Cinema 4D的Mograph,效果器(尤其是Shader Effector)和“ Color Shader”有一定的了解。 您可以找到在线教程,也可以阅读Cinema 4D帮助文件。 要获得在线帮助,您可以转到maxon帮助站点并搜索您想要学习的主题。
how to use
Using the Color Shader requires mograph setup first. As we mentioned above, Cinema 4D mograph tool is almost 90% of this process. To create a scene as you see in the example below, first make the Cloner and Shader effector setups (see those setups in the second picture below or download the scene file). Then use Octane "Image Texture" to load a greyscale or RGB picture in the shading channel of the shader effector (such as noise or turbulence). then change the position of the cubes in the cloner by playing with the position settings of the shader effector. Do not forget to set the falloff of the shader effector. Define the "Color Shader" in the field that the shader effector is affected by the falloff, which is important in the setup. The shading part is the simplest (this is a simplicity that varies depending on your scene and purpose). As you can see in the setup below, the "Mograph Color Shader" is linked to the diffuse channel of the parent material and the parent material is assigned to the cloner object. We connected to the diffuse channel to create a simple example. You can make several setups for each channel if you like. It's completely up to you. You can download and examine the scene from the link below.
Download the scene from here
如何使用
要使用Color Shader,首先需要设置mograph。如上所述,Cinema 4D绘图仪工具几乎完成了此过程的90%。若要创建一个场景,如下面的示例所示,请首先进行“克隆”和“着色器”效果器设置(请参见下面第二张图片中的设置或下载场景文件)。然后,使用Octane“图像纹理”将灰度或RGB图片加载到着色器效果器的着色通道中(例如,噪波或湍流)。然后通过使用着色器效果器的位置设置更改立方体在克隆器中的位置。不要忘记设置着色器效果器的衰减。在着色器效果器受衰减影响的字段中定义“ Color Shader”,这在设置中很重要。阴影部分是最简单的(这是简单性,具体取决于您的场景和目的)。在下面的设置中可以看到,“ Mograph Color Shader”链接到父材质的漫反射通道,并且父材质已分配给克隆对象。我们连接到漫反射通道以创建一个简单的示例。您可以根据需要为每个通道进行几个设置。这完全取决于您。您可以从下面的链接下载并检查场景。
从这里下载场景
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