texturING
Good material creation is not without texture. Especially if you want to create realistic materials you have to use texture. Whether it is image or procedural, the most important way to create good material is to use texture. First of all, we recommend you observe the world around you. It is very important to figure out what surfaces looks in what light conditions and create a texture accordingly. For example, if you want to create worn metal with many uses in the industry, the first thing you will do is find a reference picture and examine it thoroughly. Or it is much better to go outside and make your own observations. You should analyze these references carefully. Information such as how the surface diffuses, reflects, or transmits can be very helpful in creating textures.
The texture topic is almost endless. There are many people who work as texture artists only. You have to constantly experiment to master texturing. Octane's tetxure tools are quite diverse in this regard and allow you to create the texture you want.
So, you need to read, learn and practice as we have repeatedly mentioned before.
纹理化
好的材质创造并非没有质感。特别是如果要创建逼真的材质,则必须使用纹理。无论是图像还是程序,创建良好材质的最重要方法是使用纹理。首先,我们建议您观察周围的世界。弄清楚什么表面在什么光照条件下看起来并相应地创建纹理非常重要。例如,如果您要制造在行业中具有多种用途的磨损金属,则要做的第一件事就是找到参考图片并进行彻底检查。或者最好到外面去做自己的观察。您应该仔细分析这些参考。诸如表面如何漫射,反射或透射之类的信息对于创建纹理非常有帮助。
纹理主题几乎是无止境的。有很多人只做纹理艺术家。您必须不断尝试以掌握贴图。在这方面,Octane的tetxure工具非常多样化,可让您创建所需的纹理。
因此,您需要阅读,学习和实践,正如我们之前反复提到的。
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