SIDE
The Side node assign black or white values based on the normal direction of a polygon object. This is useful for assigning different textures or materials to different sides of a polygon object. Side node only one option that inverts the normal direction.
侧面
``边''节点根据多边形对象的法线方向分配黑色或白色值。 这对于将不同的纹理或材质分配给多边形对象的不同面很有用。 侧节点只有一个会反转法线方向的选项。
HOW TO USE
Let's say you have a polygon object and you want to color it on both sides separately. That's where Side node works. Prepare the setup as you see in the picture below. In this setup, two separate RGB Spectrum nodes were used for each side of the polygon object. "Mix texture" was created to use these 2 colors together with the Side node (not to mix). You can swap colors if you wish, thanks to the invert option on the side node. It is a simple setup and you can use it for many scenarios.
如何使用
假设您有一个多边形对象,并且要在两侧分别为其着色。 那是Side节点工作的地方。 准备设置,如下图所示。 在此设置中,两个单独的RGB Spectrum节点用于多边形对象的每一侧。 创建“混合纹理”以将这两种颜色与“边”节点一起使用(不可混合)。 如果需要,您可以交换颜色,这要感谢侧面节点上的反转选项。 这是一个简单的设置,您可以在许多情况下使用它。
赶快留个言打破零评论!~