FEATURES

Quick Access: Engine / Spectra / File Formats / Textures / Lights / Materials / Tone Mapping

User Interface / Cameras / Volume Support / OSL Scripting / AI Denoiser / Scene AI / Supported OS

特征

快速访问:引擎/光谱/文件格式/纹理/灯光/材质/色调映射

用户界面/摄像头/音量支持/ OSL脚本/ AI降噪器/场景AI /支持的操作系统

Engine

    • Physically-based / Spectral Light Transport
    • Unbiased and Direct Lighting / Ambient Occlusion
    • Custom Sampling Algorithm (Custom MLT-like implementation)
    • Multiple GPU Support
    • Geometry Instances
    • Render Passes
    • Object Visibility (On / Off for Shadow Casting / Camera Visibility)
    • Displacement Mapping
    • Object Motion Blur
    • Hair / Fur Primitives
    • OpenSubDiv Surfaces
    • Region Rendering
    • Network Rendering
    • HDRI + Sun Environment
    • Packaging to .ORBX File (Archive of all Scene Data/Resources)
    • Animation Support via Alembic Format
    • Pause / Resume Render
    • Built-in Firefly Removal Tool
    • Info-Channel Kernel Mode
    • Stereo Modes
    • Post-Processing Settings
    • Out-of-Core Textures Support
    • Integration Kernel Tile and Sampling Control Options
    • Volume Rendering
    • Texture Animation Support
    • Texture Baking System
    • Deep Image Rendering
    • Export to Octane Render Cloud Option
    • Photoshop Compositing Extension
    • Denoiser
    • Octane AI System (for Out-of-Core Geometry, Emissive Objects, Sub-surface Scattering, Denoiser, and Viewport)
    • Integrated Brigade Game Engine (for Low-Level API Game Engine Integrations)
    • UDIM and Complex PBR Textures Support
    • GPU Texture Compression

Spectra

    • Supports Multiple Color Spaces
    • RGB Colors
    • Gaussian Spectra
    • Blackbody Spectra
    • Hue, Saturation and Contrast Control

File Formats

    • Alembic Import (Including Animation)
    • OTOY's .ORBX (Compressed Archive of Geometry, Textures etc.)
    • Import of Wavefront OBJ Format with Parameters and Materials
    • Import Supplied Vertex Normals or Calculate Them via Supplied Smooth Groups
    • VDB Import (including animation and velocity motion blur)

TEXTURES

    • Image Textures Include Support for Loading over 40 Different Formats
    • HDR, Canon RAW, and OpenEXR HDRI Image Textures
    • Output of Real-Time GPU Tone-Mapped Images
    • Output of Raw HDR Images (exr)
    • Texture Projection Control (UV / Box / Cylindrical / Flat / Spherical)
    • Texture Transformations (Scale, Rotation, Translation)
    • Support for Animated Textures
    • Textures Value Range UV Map Displacement
    • OSL Textures
    • UDIM Texture Nodes

LIGHTS

    • Spectral Sun / Sky Daylight with Real-Time Location / Date Control System
    • Spectrum or HDRI Environment Lighting
    • Customizable Texture and Blackbody Spectra Emissions from Geometry with Controls for Temperature, Power (Watts), Distribution, Efficiency
    • Support for IES Light Files
    • Lighting Passes (Raw or Filtered Passes)
    • AI Light Adaptively Updates Light Selection For Scenes With Complex Lighting
    • Light Linking and Light Exclusion Features

MATERIALS

    • Physically-based Material Models
    • Bump and Normal Mapping
    • Opacity / Alpha Mapping
    • Transmission, Absorption and Scattering
    • Mappable Thin Film Coatings
    • Shadow Catcher Option for Diffuse Materials
    • Matte Material Option for Shadow Capture
    • Null Material and Mix / Stacking of Materials and Layers
    • Metallic material workflow with multiple IOR modes.
    • IOR and Chromatic Dispersion for Specular Materials
    • Access to LiveDB Material Database to Quickly Add Community Submitted Materials to Current Scene
    • LocalDB to Store Customer Materials and Textures on Local Drive
    • OSL integration including OSL Textures and Cameras (OSL Documentation)
    • Toon shader support
    • Universal Material for Complex PBR Textures

TONE MAPPING

    • Full GPU-based Real-time Tone Mapping Pipeline
    • A Selection Of Measured Camera Response Curves
    • Simulated Camera Controls for Exposure, F-stop, ISO
    • Controls for Gamma, Saturation, Vignetting
    • Thin Lens Perspective with True DOF
    • Realtime 3D Anaglyphic Stereo Rendering
    • Real-time Control of DOF
    • Lens Shift
    • Interactive Focal-length Adjustment (Specified Distance or Auto)

User Interface

    • Real-time Interactive Editing, Monitoring and Rendering of Scene
    • Flexible Node Graph-based User Interface
    • Time Slider for Animation Frame Control (Animated Alembic Scenes)
    • Build Complex Procedural Objects and Materials by Connecting Nodes
    • Sharing of Material, Texture and Emitter Macros Using the LiveDB
    • Customizable Mouse Navigation and Commands
    • Executable Command Line Parameters for Automation of Rendering
    • Customisable Toolbars, Add, Remove and Re-arrange Items and Window Panes

CAMERAS

    • Thin Lens with Orthographic option and Stereo Modes
    • Panoramic with Spherical, Cylindrical, Cube Map Projections and Stereo Modes
    • Baking Camera Implementation for Texture Baking

VOLUME SUPPORT

  • Native VDB support
  • Available Volume Medium for Color Ramps
  • Volumetric Emission Modes
  • Support Instanced and Animated Volumes including Velocity Grids for Motion Blur

OSL SCRIPTING

    • Create Fully Customized Cameras, Materials, Projections, and Textures
    • Easy Access to Code OSL Scripts with an Integrated OSL Script Editor
    • Available on Standalone Edition and DCC Octane Integrated Plugins

AI DENOISER

    • Artificially Intelligent and Specifically Trained to Denoise Volumes
    • Options to Save Denoised Beauty or Main Beauty Pass

SCENE AI

    • Models Surface Visibility to Get Maximum Speed While Denoising and Rendering Out-of-Core Geometry and Emissive Objects
    • Learned Internal Perceptual Models of Material, Spectra Irradiance, and Scene Data
    • Real-Time Updates in Massive and Complex Scenes
    • Fully Unbiased and Tracks Emissive Points Live and In Real-Time

SUPPORTED OS

  • Microsoft® Windows® 64 bit
  • Linux® 64 bit
  • Mac® OS X® 10.5+

引擎

物理/光谱光传输

无偏和直接照明/环境光遮挡

自定义采样算法(类似于MLT的自定义实现)

GPU支持

几何实例

渲染通道

对象可见性(阴影投射/相机可见性的打开/关闭)

置换贴图

对象运动模糊

头发/毛皮原语

OpenSubDiv曲面

区域渲染

网络渲染

HDRI +阳光环境

打包为.ORBX文件(所有场景数据/资源的存档)

通过Alembic格式的动画支持

暂停/恢复渲染

内置萤火虫清除工具

信息通道内核模式

立体声模式

后处理设置

核心外纹理支持

集成内核磁贴和采样控制选项

体积渲染

纹理动画支持

纹理烘焙系统

深度图像渲染

导出到Octane Render Cloud Option

Photoshop合成扩展

降噪器

Octane AI系统(用于核外几何,发射对象,次表面散射,消噪器和视口)

集成的Brigade游戏引擎(用于低级API游戏引擎集成)

UDIM和复杂的PBR纹理支持

GPU纹理压缩

光谱

支持多种色彩空间

RGB颜色

高斯谱

黑体光谱

色相,饱和度和对比度控制

档案格式

Alembic导入(包括动画)

OTOY.ORBX(压缩的几何,纹理等档案)

带有参数和材质的Wavefront OBJ格式的导入

导入提供的顶点法线或通过提供的平滑组计算它们

VDB导入(包括动画和速度运动模糊)

纹理

图像纹理包括支持加载40多种不同格式的图像

HDR,佳能RAWOpenEXR HDRI图像纹理

实时GPU色调映射图像的输出

HDR原始图像输出(exr

纹理投影控制(UV /盒子/圆柱/平面/球形)

纹理变换(缩放,旋转,平移)

支持动画纹理

纹理值范围UV贴图置换

OSL纹理

UDIM纹理节点

带有实时定位/日期控制系统的光谱太阳/天空日光

光谱或HDRI环境照明

可自定义几何形状的纹理和黑体光谱发射,并控制温度,功率(瓦),分布,效率

支持IES Light文件

照明通道(原始或过滤通道)

AI Light自适应地更新具有复杂照明的场景的光选择

灯光链接和灯光排除功能

材质

基于物理的材质模型

凹凸和法线贴图

不透明度/ Alpha贴图

透射,吸收和散射

可映射的薄膜涂料

漫射材质的暗影捕手选项

阴影捕捉的哑光材质选项

空材质以及材质/层的混合/堆叠

具有多个IOR模式的金属材质工作流程。

镜面材质的IOR和色散

访问LiveDB材质数据库以快速将社区提交的材质添加到当前场景

LocalDB将客户材质和纹理存储在本地驱动器上

OSL集成,包括OSL纹理和相机(OSL文档)

卡通着色器支持

通用的PBR纹理材质

音调映射

完整的基于GPU的实时色调映射管道

测得的相机响应曲线的选择

模拟相机控制,可进行曝光,F-stopISO

伽玛,饱和度,渐晕的控件

带有真正景深的薄镜透视

实时3D立体立体渲染

景深的实时控制

镜头移位

交互式焦距调整(指定距离或自动)

用户界面

场景的实时交互式编辑,监视和渲染

基于灵活节点图的用户界面

用于动画帧控制的时间滑块(动画Alembic场景)

通过连接节点构建复杂的过程对象和材质

使用LiveDB共享材质,纹理和发射器宏

可自定义的鼠标导航和命令

渲染自动化的可执行命令行参数

可自定义的工具栏,添加,删除和重新排列项目以及窗口窗格

摄像机

带有正交选项和立体声模式的薄镜

球面,圆柱,立方体贴图投影和立体模式全景

烘焙相机实现纹理烘焙

音量支持

本机VDB支持

彩色斜坡可用的体积介质

体积排放模式

支持实例化和动画化的体积,包括用于运动模糊的速度网格

OSL脚本

创建完全自定义的相机,材质,投影和纹理

使用集成的OSL脚本编辑器轻松访问代码OSL脚本

在独立版和DCC Octane集成插件上可用

AI降噪器

人工智能并经过专门训练以消除噪波

保存去噪完美或主要完美通道的选项

场景AI

对表面可见性进行建模,以在对核心几何和发射对象进行消噪和渲染时获得最大速度

学习的材质,光谱辐照度和场景数据的内部感知模型

大规模和复杂场景中的实时更新

完全无偏见并实时实时跟踪发射点

支持的操作系统

Microsoft®Windows®64

Linux®64

Mac®OSX®10.5+

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