turbulence
The Turbulence texture generates a procedural noise texture that has a different quality than the Noise texture.
湍流
``湍流''纹理生成的程序噪波纹理的质量与``噪波''纹理的质量不同。
how to use
Open the Node editor and prepare the setup as you see in the picture below. In this setup, Turbulence node connected to the diffuse channel. You can also use Gradient node for making colors of Turbulence if you want to. Transform node used for to change the PSR values of that node. As you can see, it's a pretty simple setup. If you are not satisfied with the results provided by the Noise texture, you can use Turbulence.
如何使用
打开节点编辑器并准备设置,如下图所示。 在此设置中,湍流节点连接到漫射通道。 如果需要,还可以使用“渐变”节点为湍流制作颜色。 转换节点,用于更改该节点的PSR值。 如您所见,这是一个非常简单的设置。 如果对“噪波”纹理提供的结果不满意,则可以使用“湍流”。
turbulence settIngs
湍流沉降
Power
A multiplier which controls the overall brightness of the texture.
功率
一个乘数,用于控制纹理的整体亮度。
Offset
Shifts the Turbulence pattern in 3D space.
偏移量
在3D空间中移动湍流图案。
Octaves
Sets the scale of the detail in the noise.
八度
设置噪波中细节的比例。
Omega
Controls the detail in the underlying fractal pattern.
欧米茄
控制基础分形图案中的细节。
Use Turbulence
Toggles on the turbulent noise calculation which is multiplied against procedural noise.
使用湍流
切换湍流噪波计算,该噪波乘以程序噪波。
Invert
Inverts the values of the noise texture
倒置
反转噪波纹理的值
Gamma
Adjusts the luminance values of the noise texture
伽玛
调整噪波纹理的亮度值
Transform
Sets the position, scale, and rotation of the texture on the surface. We've already explain this feature. See this section for details.
转变
设置表面上纹理的位置,比例和旋转。 我们已经解释了此功能。 有关详细信息,请参见本节。
Projection
Sets the way the texture is project onto the surface. We've already explain this feature. See this section for details.
投射
设置纹理投射到表面的方式。 我们已经解释了此功能。 有关详细信息,请参见本节。
赶快留个言打破零评论!~