IMAGE TILES
It known as UDIM textures and named as Image Tiles in OctaneRender.
Select first image of UDIM image series.
Tweak 'Grid size' for width and height
Press the button 'Setup the Image Tiles'. This will check images and give you a proper pattern(syntax) to find rest of images. It can modify the 'start' and 'digits' parameter if it's necessary.
Check resulting file names in 'Files' text list and see the texture in your model.
Two different naming syntax is possible:
1- name_%u_%v.ext (Here, u is row and v is column numbers. They can start from 1. )
or
2- name_%i.ext (Here, i is a index of images and should start as 1001.) Note that file naming is depending to row size and not hard coded as 10 per row. Check below images to see expected filenaming syntax.
图像平铺
它被称为UDIM纹理,在OctaneRender中被命名为Image Tiles。
选择UDIM图片系列的第一张图片。
调整``网格大小''以获取宽度和高度
按下按钮“设置图像平铺”。 这将检查图像并为您提供适当的模式(语法)以查找其余图像。 必要时可以修改``开始''和``数字''参数。
在``文件''文本列表中检查生成的文件名,并查看模型中的纹理。
两种不同的命名语法是可能的:
1- name_%u_%v.ext(在这里,u是行,v是列号。它们可以从1开始。)
要么
2- name_%i.ext(此处,i是图像的索引,应从1001开始。)请注意,文件命名取决于行大小,而不是硬编码为每行10。 检查以下图像以查看预期的文件命名语法。
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