Light & Shadow Linking 光影连接

Intro

介绍

C4D周练作业-Light & Shadow Linking 光影连接—RS灯光内容—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-Light & Shadow Linking 光影连接—RS灯光内容—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-Light & Shadow Linking 光影连接—RS灯光内容—Redshift红移中文帮助文档手册-苦七君

Scene with all lights affecting all objects 所有光线影响所有物体的场景 Same scene demonstrating light linking 同样的场景演示灯光连接 Same scene demonstrating shadow linking 同样的场景演示阴影连接

By default every light in a scene illuminates and casts a shadow of every object in a scene. However there are times when you want specific lights to only affect certain objects. Even further than that you might want a certain light to illuminate an object without casting a shadow.

默认情况下,场景中的每一盏灯都会照亮并投射出场景中每一个物体的阴影。然而,有时候你希望特定的光线只影响特定的物体。甚至更进一步,你可能需要某种特定的光线来照亮一个物体,而不需要投射阴影。

Light linking lets you control the affect a light has on your scene objects on a per-object basis.

光线连接可以让你控制光线对场景物体的影响。

Shadow linking allows you to break the casting of shadows from lights on a per-object basis.

阴影链接允许你打破投射的阴影从灯光对每个对象的基础。

Each of these methods is covered in detail below.

下面将详细介绍这些方法中的每一种。

Light Linking

灯光连接

 

Shadow Linking

阴影链接

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