octane area lIght
The type of light you use most often in Octane. It is also possible to set the size from the viewport. You can also change the shape of the area light when you first create it. To do this, select Octane Light from Object Manager (not tag). Then go to the Details Tab and choose the shape you want from the "Area Shape" drop down menu below. In fact, the light you create is the classic Cinema 4D light, but by adding "Light Tag" you can bring this light into a state that Octane can use.
We will not explain the options of Area Light because the regular lights that are "Area Light", "Targeted Area Light" and "IES Light" options are global "Blackbody / Texture Emission" options. In the previous section, "General Settings of the Light Tag", all options are explained in detail.
Octane区域灯光
您在Octane中最常使用的光的类型。 也可以从视口设置大小。 您还可以在首次创建区域灯光时更改其形状。 为此,请从对象管理器(不是标签)中选择Octane Light。 然后转到“详细信息”选项卡,然后从下面的“区域形状”下拉菜单中选择所需的形状。 实际上,您创建的灯光是经典的Cinema 4D灯光,但是通过添加“灯光标签”,您可以将这种灯光带入Octane可以使用的状态。
由于“ Area Light”,“ Targeted Area Light”和“ IES Light”选项的常规灯光是全局“ Blackbody / Texture Emission”选项,因此我们将不解释Area Light的选项。 在上一节“灯光标签的常规设置”中,详细介绍了所有选项。
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octane targeted area lIght
Used to lock the Area light to a specific object. So in the viewport you can make the light PSR (position, rotation, scale) more comfortable. What this light does is to put the Cinema 4D's "Target" tag on the light. You can then drag and drop the object you want to the "Target" Tag. Options are the same as "Blackbody Emission". Nothing different.
Octane目标区域灯光
用于将“区域”灯锁定到特定对象。 因此,在视口中,您可以使光源的PSR(位置,旋转,比例)更舒适。 该灯的作用是将Cinema 4D的“目标”标签放在灯上。 然后,您可以将所需的对象拖放到“目标”标签中。 选项与“黑体发光”相同。 没什么
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