Checks
The Checks procedural texture is useful for making stripes, checker board and grid patterns. The parameters consist of UVW transform and a projection input. So you can use this nodes to adjust your checks texture.
棋盘格
Checks程序纹理可用于制作条纹,棋盘和网格图案。 参数由UVW变换和投影输入组成。 因此,您可以使用此节点来调整检查纹理。
HOW TO USE
Open the Node editor and prepare the setup as you see in the picture below. It's simple to use. Both the "Transform" and "Projection" nodes were used to set the size of the checks and the correct UV map. Colors were created using the "Gradient Texture" node, since Checks texture does not have a default color parameter.
如何使用
打开节点编辑器并准备设置,如下图所示。 使用简单。 “ Transform”和“ Projection”节点均用于设置检查的大小和正确的UV贴图。 颜色是使用“渐变纹理”节点创建的,因为“检查”纹理没有默认的颜色参数。
checks SETTINGS
棋盘格设置
uvw transform
Checks texture için PSR (position / rotation / scale) transform yapmak içindir. We have already described the Transform Texture Node in this section.
UVW变换
检查纹理içinPSR(位置/旋转/比例)变换yapmakiçindir。 我们已经在本节中描述了变换纹理节点。
ProjectIon
It is used to define the UV map coordinates for Checks texture according to the geometry. We have already described the Projection Texture Node in this section.
投射
用于根据几何定义“检查”纹理的UV贴图坐标。 我们已经在本节中描述了投射纹理节点。
赶快留个言打破零评论!~