let there be lIght
One day, if you hear a question like "What is the most important component in Octane?", you can answer this question "Light" without hesitation. Of course, everything is important when a 3d renderer is concerned, but the light is very specific within all of them. Because everything is based on light. Light is a factor that shows a render as beautiful, ugly, aesthetic or artistic. You can be a very good texture artist or a master of shading, but if you do not have knowledge of light, your skills will not be an important factor. You absolutely have to know the default information, such as the structure of light, its varieties, how illuminate your scene or where you should position the light. If you see a bad render output, it is known that the first responsibility is shading / texturing, followed by the use of bad lighting.
Octane is very good in light. It's easy to use. As a matter of fact it is always easy to use light in most 3D software, the hard thing is "to know the light". You can learn this information from books, on the web, or from tutorials. But the best information is to look at the outside world. Looking at the real world light changes everything; your perspective, your perception, your vision, all of you. If you can see and understand the dancing of the photons that move at 300.000 kilometers per second, you have made a very good start to light subject. After that, there is plenty of practice.
Now, we can begin if you're ready to dive into the sparkling world of Octane Lights.
让它发光
有一天,如果您听到诸如“Octane最重要的成分是什么?”之类的问题,则可以毫不犹豫地回答“轻”这个问题。当然,当涉及到3d渲染器时,一切都很重要,但是灯光在所有3d渲染器中都是非常特定的。因为一切都基于光。光线是将渲染呈现为美观,丑陋,美学或艺术性的因素。您可以是非常出色的纹理艺术家,也可以是着色大师,但是如果您不了解光照,那么您的技能就不会成为重要因素。您绝对必须知道默认信息,例如灯光的结构,其种类,如何照亮场景或将灯光放置在何处。如果看到不良的渲染输出,则已知的首要任务是着色/纹理化,然后使用不良的照明。
Octane光非常好。易于使用。事实上,在大多数3D软件中使用灯光总是很容易的,困难的是“了解灯光”。您可以从书籍,网络或教程中了解这些信息。但是最好的信息是看看外界。观察现实世界中的光会改变一切。您的观点,看法,愿景以及所有人。如果您可以看到并理解以每秒300.000公里的速度运动的光子的舞动,那么您就为照亮物体提供了一个很好的开始。在那之后,有很多练习。
现在,如果您准备好进入Octane Lights璀璨的世界,我们就可以开始。
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