Overview

概览

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Maximum PostFX

最大 PostFX

PostFX consists of several post processing features available as optional effects in the Redshift Render View. These can range anywhere from broad image tweaks like saturation and colors curves to adding visual effects like light blooms, flares, and streaks. All of these features give you great flexibility at previewing what your final rendered image could look like after final composite.

由几个后期处理特性组成,可以在红移渲染视图中作为可选效果使用。这些可以在任何地方从广泛的图像调整,如饱和度和颜色曲线,增加视觉效果,如轻花,耀斑,和条纹。所有这些特性都为您提供了极大的灵活性,可以预览最终渲染的图像在最终合成之后的样子。

LUT

下降速度

LUTs (Look-Up Tables) apply a color transform to your render. A LUT file changes the RGB information in your render to a new range of colors to match a certain look as defined inside a LUT file.

Lut (查找表)将颜色转换应用到渲染中。LUT 文件将呈现中的 RGB 信息更改为新的颜色范围,以匹配 LUT 文件中定义的特定外观。

Redshift supports .cube and .3dl LUT file formats and comes with 125 free LUTs.

Redshift 支持. cube 和. 3 dl LUT 文件格式,并附带125个免费 LUT。

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Adjusting the strength of a LUT

调整 LUT 的强度

LUT Parameters

LUT 参数

LUT Location

位置图

The LUT location determines which folder the LUT files will be loaded from.

LUT 位置确定将从哪个文件夹加载 LUT 文件。

LUT File

文件

This dropdown menu lets you select which LUT is applied.

这个下拉菜单允许您选择应用哪个 LUT。

Convert to log space before applying LUT

在应用 LUT 之前转换为日志空间

When enabled your rendered image will be converted to a logarithmic color space before the LUT is applied.

如果启用,在应用 LUT 之前,您渲染的图像将转换为对数色彩空间。

Apply color management before LUT

在 LUT 之前应用色彩管理

When enabled your Color Management options will be applied to the rendered image before the LUT is applied.

当启用色彩管理选项时,将在应用 LUT 之前应用于渲染的图像。

LUT Strength

强度

The LUT strength controls how heavily the color transform is applied. A value of 0 means no color changes occur.

LUT 强度控制颜色转换的应用程度。值为0意味着不会发生颜色变化。

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LUT Strength: 0

强度: 0

LUT File: Fuji Neopan (Black & White)

图片来源: Fuji Neopan (黑白)

0.5

1

Color Controls

色彩控制

The Color Controls PostFX section lets you make overall color and brightness adjustments to your rendered image.

颜色控制 PostFX 部分允许您对渲染图像进行整体颜色和亮度调整。

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Adjusting RGB curve

调整 RGB 曲线

Color Controls Parameters

颜色控制参数

Exposure

曝光

Here you can increase or decrease your exposure.

在这里你可以增加或减少你的曝光。

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Exposure: 0

曝光: 0

1

-1

- 1

Contrast

对比

Here you can increase or decrease your contrast.

在这里你可以增加或减少你的对比度。

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Contrast: 0

对比度: 0

0.2

-0.2

- 0.2

RGB Curves

RGB 曲线

The RGB curves feature allows you to easily tweak the brightness of your image on either all color channels or the red, green, and blue channels individually.

RGB 曲线功能允许你轻松调整你的图像的亮度在任何颜色通道或红色,绿色,蓝色通道单独。

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Color Curves: Neutral

色彩曲线: 中性

Red channel strong adjustment

红色通道强力调整

Green / Blue subtle adjustment

绿色/蓝色的微妙调整

Photographic Exposure

摄影曝光

Photographic Exposure lets you control the look of your image using the same kind of familiar camera controls that you are used to like ISO, f-stop, and shutter speed. Here you can also add a vignette, tonemap, and adjust the saturation of your image.

摄影曝光可以让你使用相同类型的熟悉的相机控制,你习惯于像 ISO,f-stop,和快门速度控制你的图像的外观。在这里,您还可以添加一个小插图,tonemap,并调整图像的饱和度。

Using Photographic Exposure is important when working with certain features of the renderer such as IES lights and the physical sun/sky. The reason is that these features can generate very high light intensities. For a more in-depth look please see the Photographic Exposure page.

使用摄影曝光在处理渲染器的某些特征时非常重要,例如 IES 光和物理的太阳/天空。原因是这些特征可以产生非常高的光强。更深入的观察请参阅摄影曝光页。

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Toggling Photographic Exposure and adding a vignette

切换摄影曝光和添加一个小插图

Photographic Exposure Parameters

摄影曝光参数

Film Speed (ISO)

胶片速度(ISO)

Film Speed controls the sensitivity of the film. Higher ISOs mean the film is more sensitive and will capture more light in a short amount of time.

胶卷速度控制胶卷的感光度。更高的 iso 值意味着胶片更敏感,能在短时间内捕获更多的光线。

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Film Speed (ISO): 100

胶卷速度(ISO) : 100

10

图10

200

Shutter Time Ratio

快门时间比

Shutter Time Ratio controls how long the shutter stays open. A value of 30 means 1/30, i.e. a 30th of a second. The smaller the value, the longer the shutter stays open and the brighter the image and vice-versa.

快门时间比控制快门打开的时间。30表示1/30,即1/30秒。值越小,快门保持打开的时间越长,图像越亮,反之亦然。

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Shutter Time Ratio: 100

快门时间比: 100

10

图10

200

f-Stop

别说了

f-Stop is a divider of the aperture of the camera (the hole through which light come onto the film). If the aperture of the camera is 1.0, an f-Stop of 2.0 means 1.0/2.0. An f-Stop of 16.0 means 1.0/16.0. So the larger the f-Stop value the smaller the aperture. and less light enters the camera and lands on the film, so the image is brighter. The larger the f-Stop, the dimmer the image.

f-Stop 是相机孔径的分配器(光线通过这个孔进入胶片)。如果相机的光圈是1.0,光圈2.0表示1.0/2.0。f-Stop 的16.0表示1.0/16.0。所以 f 值越大光圈越小。进入相机并落在胶片上的光线减少,所以图像更加明亮。F 光圈越大,图像就越暗淡。

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f-Stop: 8

1

22

图22

Whitepoint

怀特波因特

Whitepoint controls what is considered "white" in the image. The color you choose for "Whitepoint" is the color that will be removed from the image. So if your image is slightly reddish you should make "Whitepoint" a bit red (for example [1.0, 0.9, 0.9]) in order to remove the red tint.

Whitepoint 控制图像中被认为是“白色”的部分。您为“ Whitepoint”选择的颜色是将从图像中移除的颜色。因此,如果你的图像是略带红色的,你应该把“ Whitepoint”调成稍微红一点(例如[1.0,0.9,0.9]) ,这样可以去除红色色调。

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Whitepoint R / G / B: 1.0 / 1.0 / 1.0

白点 r/g/b: 1.0/1.0/1.0

0.2 / 1.0 / 1.0

0.2/1.0/1.0

1.0 / 1.0 / 0.2

1.0/1.0/0.2

Vignetting

渐晕

Vignetting controls the darkening around the edges of the image, simulating imperfections in real world lenses. The higher the Vignetting value, the more darkening there will be around the edges of the image.

虚光晕控制图像边缘的暗化,模拟真实世界镜头的瑕疵。渐晕值越高,图像的边缘就会越暗。

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Vignetting: 0

渐晕: 0

200

1000

Allow Desaturation

允许去饱和

When enabled Allow Desaturation desaturates the highlights of your image once they reach a certain threshold. This desaturation effect simulates what happens in real world cameras/film.

当允许去饱和度达到一定阈值时,它会去饱和度。这种去饱和效果模拟了真实世界中的相机/胶片。

In the image below you can see this effect most notably on the Redshift Logo, bread in the toaster, and the pink highlight on the top front of the toaster.

在下面的图片中,你可以看到这种效果在 Redshift Logo、烤面包机中的面包以及烤面包机顶部的粉色高光部分最为明显。

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Allow Desaturation: Enabled

允许去饱和: 启用

Disabled

残疾人士

Allowed Overexposure

允许过度曝光

Allow Overexposure controls what happens to high-intensity pixel values. It works by 'squashing' the high intensities into lower intensities in order to preserve fidelity that would normally be washed out white because of these high intensities. A value of 0.0 means that lights have to be extremely bright in order for the final pixels to approach the pure white (1.0, 1.0, 1.0) display color. Larger 'allowed overexposure' values are less aggressive and leave the original intensities more unaffected.

允许过曝光控制高强度像素值的变化。它通过挤压高强度到低强度的工作,以保持保真度,通常会被洗出白色,因为这些高强度。值为0.0意味着灯光必须非常亮才能使最终像素接近纯白(1.0,1.0,1.0)显示颜色。较大的“允许过度暴露”值是不太积极的,留下原始强度更不受影响。

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Allowed Overexposure: 0.100

允许过曝: 0.100

0.0

1.0

Black Crush

黑色粉碎

Black Crush controls what happens in the dimmer parts of the image. It effectively squashes the darker colors in order to provide more contrast for images that have too much ambient lighting.

黑色粉碎控制图像中较暗部分发生的情况。它有效地压缩了较暗的颜色,以提供更多的对比度的图像,有太多的环境照明。

Black Crush Threshold

黑色粉碎门槛

Black Crush Threshold controls at which parts of the input intensity range the crushing should happen. Low numbers mean 'only crush very dark intensities' while higher values allow more of the input intensity range to be black-crushed.

黑色粉碎阈值控制在哪些部分的输入强度范围内的粉碎应该发生。低数字意味着“只挤压非常暗的强度”,而较高的数值允许更多的输入强度范围被黑色挤压。

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Black Crush Threshold: 0.250

黑色粉碎阈值: 0.250

Black Crush Amount: 0.2

黑色粉碎量: 0.2

0.0

1.0

Black Crush Amount

黑色粉碎量

Black Crush Amount controls how much of the Black Crush effect should be applied. A value of 0.0 means 'no crushing'with a value of 1.0 means 'maximum crushing.'

黑色粉碎量控制多少黑色粉碎效果应用。值为0.0意味着“没有粉碎”,值为1.0意味着“最大粉碎”。'

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Black Crush Amount: 0.0

黑色粉碎量: 0.0

Black Crush Threshold: 0.250

黑色粉碎阈值: 0.250

0.1

1.0

Saturation

饱和度

This controls the color saturation. The lower this value, the more grayscale the image. The neutral value is 1.0. If you set it to values higher than 1.0, the colors will appear more saturated.

这控制着色彩的饱和度。这个值越低,图像的灰度值越高。中性值是1.0。如果您将其设置为大于1.0的值,则颜色将显得更加饱和。

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Saturation: 1.0

饱和: 1.0

0.0

2.0

Bloom

布鲁姆

The Bloom post effect creates a light bloom effect from highlights in your image.

布鲁姆后期效果创建一个光线布鲁姆效果从高光在您的形象。

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Adjusting Bloom Threshold

调整开花阈值

Bloom Parameters

布鲁姆参数

Bloom Threshold

开花阈值

Bloom Threshold determines the minimum pixel value required for a light bloom to occur from highlights in your rendered image. The lower this value the more light blooms are likely to occur.

Bloom Threshold 确定了从渲染图片的高光部分发生光爆所需的最小像素值。这个数值越低,开花的可能性越小。

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Bloom Threshold: 13

开花阈值: 13

3

图3

50

Bloom Softness

花的柔软

Bloom Softness controls how soft the light blooms appear. Higher values result in larger more soft light blooms while lower values result in smaller / tighter light blooms.

花朵的柔软程度决定了花朵的柔软程度。较高的价值导致更大的柔光花,而较低的价值导致更小/更紧密的光花。

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Bloom Softness: 0

布鲁姆柔软度: 0

0.3

1

Bloom Tint

By default the light bloom color is dependent on the color of the highlight itself but you can customize the bloom color further by tinting it yourself with the Bloom Tint color swatches.

默认情况下,浅色花的颜色取决于高光本身的颜色,但是你可以通过自己用 Bloom Tint 颜色色板进一步自定义深色花的颜色。

There are 5 color swatches available for bloom tinting with the left most swatch tinting the smallest bloom radius all the way over to the right most swatch tinting the largest bloom radius allowing you to have multi-colored light blooms.

有5个颜色样本可用于开花着色与最左侧最小的开花半径所有的方式到最右侧最色块着色最大的开花半径允许你有多种颜色的开花。

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Bloom Tint: All White

全白色

All Red

全红

All Blue

全蓝色

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Bloom Tint element separation & settings

布鲁姆色调的元素分离和设置

Bloom Intensity

开花强度

Bloom Intensity controls how strong the light bloom effect is applied.

开花强度控制如何强烈的光开花效果的应用。

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C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

Bloom Intensity: 0.0

鲜花密度: 0.0

1

4

图4

Flare

照明弹

The Flare post effect creates a lens flare effect from the highlights in your image.

耀斑后效果创建一个镜头耀斑效果从高光在您的图像。

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

Adjusting Flare Size

调整喇叭口大小

Flare Parameters

耀斑参数

Flare Threshold

耀斑阈值

Flare Threshold determines the minimum pixel value required for a lens flare to occur from highlights in your rendered image. The lower this value the more lens flares are likely to occur.

光晕阈值确定镜头光晕从渲染图像的高光部分出现所需的最小像素值。该值越低,可能发生的镜头耀斑越多。

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

Flare Threshold: 13

耀斑阈值: 13

2

图2

40

Flare Softness

柔软的光晕

Flare Softness controls how soft the lens flares appear. Higher values result in more blurry lens flares while lower values result in sharper lens flares.

光晕柔软度控制镜头光晕的柔软程度。较高的值导致更模糊的镜头光晕,而较低的值导致更清晰的镜头光晕。

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

Flare Softness: 0

柔软度: 0

0.5

1

Flare Chromatic

闪光彩色

Flare Chromatic adds a chromatic aberration effect to the lens flares. Higher values result in more chromatic aberration while lower values result in little to no chromatic aberration.

耀斑彩色增加了色差效果的镜头耀斑。较高的数值导致更多的色差,而较低的数值导致很少甚至没有色差。

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

Flare Chromatic: 0

耀斑色: 0

5

10

图10

Flare Size

喇叭口大小

Flare Size controls how large the flares appear. Higher values result in larger flares while lower values result in smaller flares.

耀斑大小控制耀斑的显示大小。较高的值导致较大的耀斑,而较低的值导致较小的耀斑。

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

Flare Size: 0

耀斑大小: 0

0.5

1

Flare Halo

闪光晕

Flare Halo controls if strong enough highlights create a lens flare halo type effect. Higher values create larger halo sizes.

耀斑光晕控制如果足够强烈的高光创建镜头耀斑光晕类型的效果。更高的数值创建更大的光晕尺寸。

Keep in mind that the flare's halo color is dependent on the color of the highlight creating the flare.

请记住,耀斑的光晕颜色取决于创建耀斑的高光的颜色。

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

Flare Halo: 0

耀斑晕: 0

0.3

0.5

Flare Tint

火炬色

By default the lens flare color is dependent on the color of the highlight itself but you can customize the flare color further by tinting it yourself with the Flare Tint color swatches. Flare tint does not affect the color of the Flare Halo.

默认情况下,镜头光晕的颜色取决于高光本身的颜色,但是你可以通过自己用光晕色调进一步自定义光晕颜色。耀斑色不影响耀斑光晕的颜色。

Flare Tint doesn't have to be used to change the color of the lens flare, it can also be used to control the intensity of each flare element by controlling their value with each color swatch.

光晕色调不一定要用来改变镜头光晕的颜色,它也可以用来控制每个光晕元素的强度,通过控制每个颜色样本的值。

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

Flare Tint: All White

全白色

All Red

全红

All 所有Green 绿色

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

Flare Tint element separation & settings

淡色元素分离和设置

(The white flare is the flare halo)

(白色耀斑是耀斑晕)

Flare Intensity

耀斑强度

Flare Intensity controls how strong the lens flare effect is applied.

光晕强度控制镜头光晕效果应用的强度。

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

Flare Intensity: 0

耀斑强度: 0

0.5

1

Streak

条纹

The Streak post effect creates light streaks from highlights in your image.

条纹后效果创建光条纹从高光在您的形象。

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

Adjusting Streak Angle

调整条纹角度

Streak Parameters

条纹参数

Streak Threshold

条纹阈值

Streak Threshold determines the minimum pixel value required for a streak to occur from highlights in your rendered image. The lower this value the more streaks are likely to occur.

条纹阈值确定条纹所需的最小像素值从高光在您的渲染图像。该值越低,可能发生的连续性变化就越多。

When the Streak effect is used with a low threshold it can create an effect very similar to the Bloom post effect with barely distinguishable streaks on low value highlights. This can be seen in the example image below when set to 5.

当条纹效果与低阈值使用它可以创建一个效果非常类似的布鲁姆后效果与几乎不分辨的条纹在低值高光。当设置为5时,可以在下面的示例图像中看到这一点。

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

Streak Threshold: 13

连胜门槛: 13

2

图2

50

Streak Tail

条纹尾巴

Streak Tail controls how long the streaks are. Higher values result in longer streaks while lower values result in shorter streaks. Brighter highlights will have longer streaks than darker highlights.

条纹尾巴控制条纹的长度。较高的值导致较长的条纹,而较低的值导致较短的条纹。明亮的高光会有比暗的高光更长的条纹。

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

Streak Tail: 0.25

尾部条纹: 0.25

0.5

1

Streak Softness

柔软条纹

Streak Softness controls how soft the streaks appear. Higher values result in more blurry streaks while lower values result in very sharp streaks.

条纹柔软度决定条纹的柔软程度。较高的数值导致更多的模糊条纹,而较低的数值导致非常尖锐的条纹。

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

Streak Softness: 0

柔软度: 0

0.3

0.8

Streak Number

条纹号

Streak Number controls how many streaks are created from each highlight.

连胜号控制每个高光创建多少条纹。

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

Streak Number: 1

连胜数字: 1

2

图2

5

Streak Angle

条纹角

Streak Angle controls how the streaks are angled.

条纹角度控制条纹的角度。

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

Streak Angle: 0

条纹角度: 0

45

90

Streak Intensity

条纹强度

Streak Intensity controls how strong the streak effect is applied.

条纹强度控制条纹效应的强度。

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

C4D周练作业-PostFX RS后期效果—RS实时渲染—Redshift红移中文帮助文档手册-苦七君

Streak Intensity: 0.4

条纹强度: 0.4

1

4

图4

0

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