UV Projection UV投射
Introduction
引言
This node is useful for quick 3D projections of 2D textures onto objects with customizable placement.
这个节点对于快速将二维纹理的三维投影到具有可定制布局的对象上很有用。
Texture
纹理
Color
颜色
Connect your texture or select a color here.
连接您的纹理或选择一个颜色在这里。
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Source texture 源纹理 |
Projection result 预测结果 |
Coordinates
坐标
This section controls the type of 3D projection and the transform parameters of said projection.
这一部分控制的类型的三维投影和转换参数的投影。
Projection Type
投影类别
This option sets the projection style from the following types:
此选项设置以下类型的投影样式:
- Planar - projects the texture on an object from a planar surface. 平面-投影纹理的对象从一个平面表面
- Spherical - projects the texture from the inside of a sphere onto an object. 球面——将纹理从球体内部投射到物体上
- Cylindrical - projects the texture from the inside of a cylider onto an object. 圆柱-投影纹理从内部的一个 cylider 到一个对象
- Ball - projects the texture from the inside of a ball onto an object. 球-项目纹理从内部的一个球到一个对象
- Cubic - 立方体 -projects the texture from the inside of a cube onto an object. 将立方体内部的纹理投射到物体上
If you need to planar project a texture on each axis please see the Tri Planar node instead.
如果你需要在每个轴上平面投影一个纹理,请看三平面节点。
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Projection Type: Planar 投影类型: 平面 Coord Space: World |
Spherical 球形的 | Cylindrical 圆柱形 | Ball 球 | Cubic 立方体 |
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Projection Type: Planar 投影类型: 平面 Coord Space: Object 空间: Object |
Spherical 球形的 | Cylindrical 圆柱形 | Ball 球 | Cubic 立方体 |
Coord Space
This sets the projection coordinate space type. The options are as follows:
这将设置投影坐标空间类型。选项如下:
- World - uses the world-space coordinates that are being shaded. This option will result in texture projection 'swimming' if the object moves or is instanced. 世界-使用世界空间坐标正在阴影。这个选项将导致纹理投影“游泳”,如果对象移动或实例
- Object - uses the object-space coordinates that are being shaded. This option undoes the world transform to lock the coordinates to the local object space, resulting in no texture projection swimming when the object moves or is instanced. 对象-使用正在进行阴影处理的对象空间坐标。此选项取消世界转换以将坐标锁定到局部对象空间,从而导致在对象移动或实例化时没有纹理投影游动
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Reference - uses the object reference pose coordinates, if available. This option results in no texture projection swimming when the object moves, is instanced or is deformed.
引用-使用对象引用的姿态坐标,如果可用的话。当物体移动、实例化或变形时,此选项不会导致纹理投影游动。
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Coord Space: World | Object 对象 | Reference 参考资料 |
Add a Redshift Object tag to your object and select a Source Object or create a Snapshot under the Redshift Object > Geometry > Refrence section as seen below.
添加一个红移对象标签到您的对象,并选择一个源对象或创建一个快照下的红移对象 > 几何图形 > 雷弗伦斯部分,如下所示。
U Angle
Changes the U angle projection value for cylindrical and spherical projection types.
更改圆柱和球面投影类型的 u 角投影值。
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U Angle: 45 | 180 (default) 180(默认值) | 360 |
V Angle
Changes the V angle projection value for cylindrical and spherical projection types.
改变圆柱和球面投影类型的 v 角投影值。
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V Angle: 45 | 90 (default) 90(预设) | 180 |
Transform
转换
This section adjusts the 3D transform values of the projection in world or object space.
这部分调整在世界或物体空间中投影的三维变换值。
Scale
比例
Sets the 3D scale of the projection.
设置投影的3D 比例尺。
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Scale X, Y, Z: 1, 1, 1 量表 x,y,z: 1,1,1 | 3, 1, 1 3,1,1 | 1, 3, 1 1,3,1 | 1, 1, 3 1,1,3 |
Rotate
轮流
Sets the 3D rotation of the projection.
设置投影的三维旋转。
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Rotate X, Y, Z: 0, 0, 0 旋转 x,y,z: 0,0,0 | 45, 0 , 0 45,0,0 | 0, 45, 0 0,45,0 | 0, 0, 45 0,0,45 |
Offset
偏移量
Sets the 3D translation of the projection.
设置投影的三维平移。
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Scale X, Y, Z: 0, 0, 0 比例 x,y,z: 0,0,0 | 0.5, 0, 0 0.5,0,0 | 0, 0.5, 0 0,0.5,0 | 0, 0, 0.5 0,0,0.5 |
UV Remap
紫外线重新映射
This section adjusts the transform values of the 2D texture.
此部分调整二维纹理的变换值。
Scale
比例
Sets the 2D scale of the texture.
设置纹理的二维比例。
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Scale U, V: 1, 1 量表 u,v: 1,1 | 3, 1 3,1 | 1, 3 1,3 |
Offset
偏移量
Sets the 2D translation of the texture.
设置纹理的二维平移。
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Offset U, V: 0, 0 0,0 | 0.1, 0 0.1,0 | 0, 0.1 0,0.1 |
Rotate
轮流
Sets the 2D rotation of the texture.
设置纹理的二维旋转。
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Rotate: 0 轮流: 0 | 45 | 90 |
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