cosIne mIx
The Cosine Mix texture is used for mixing two textures together according to a cosine wave. It is very similar to the Mix texture, the difference between the Cosine mix texture and the Mix texture is more apparent when the amount slider is shifted towards 0 or 1.
余弦混合
余弦混合纹理用于根据余弦波将两个纹理混合在一起。 它与``混合''纹理非常相似,当将数量滑块移向0或1时,余弦混合纹理和``混合''纹理之间的差异更加明显。
how to use
Open the Node editor and prepare the setup as you see in the picture below. In this setup, two separate procedural textures are defined (marble and checks) and both are linked to the "Cosine Mix" node. An image texture was used for the amount slot. You can define any procedural, alpha or image texture for the amount channel. If you define Alpha image, only alpha of your image will be mixed. This applies to all mix processes in Octane. But you can also play with the slider if you like. It is a simple setup and you can use it many scenarios like this one.
如何使用
打开节点编辑器并准备设置,如下图所示。 在此设置中,定义了两个单独的程序纹理(大理石和检查),并且都链接到“余弦混合”节点。 图像纹理用于数量槽。 您可以为数量通道定义任何过程,alpha或图像纹理。 如果定义Alpha图像,则仅混合图像的Alpha。 这适用于Octane中的所有混合过程。 但是,您也可以根据需要使用滑块。 这是一个简单的设置,您可以在许多类似情况下使用它。
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