random color
The Random Color Texture generates a random float value based which can be used to create color variations on instances of geometry. It's a simpler version of Instance Color texture. The Random Color Texture has a single parameter which is the Random seed value. Changing this value shifts the random output of the texture.
颜色随机
``随机颜色纹理''会生成一个随机的浮点值,可用于在几何实例上创建颜色变化。 它是“实例颜色”纹理的简单版本。 随机颜色纹理具有一个参数,即随机种子值。 更改此值将移动纹理的随机输出。
how to use
如何使用
MAKE COLORFUL Cubes USING OCTANE SCATTER OBJECT
Open the Node editor and prepare the setup as you see in the picture below. In this setup, Random Color and Gradient nodes are connected to the Diffuse channel of the material. Gradient node is used because "Random Color" node has no color definition by default. It has a simple float function. There are number of cubes using Octane Scatter Object and Random Effector in the scene.
使用Octane散射物体制作彩色立方体
打开节点编辑器并准备设置,如下图所示。 在此设置中,“随机颜色”和“渐变”节点连接到材质的“漫反射”通道。 使用渐变节点是因为默认情况下“随机颜色”节点没有颜色定义。 它具有简单的浮动功能。 场景中使用Octane散射对象和随机效应器的立方体数量很多。
MAKE random greyscale Cubes usIng cloner
In the picture below, Random Color Texture is applied to Cloner cubes without Gradient Node. The difference is that the "render instance" option of the cloner objects is turned on. Since each cloner instance is a random float, it becomes applicable. If Cloner's "render instance" option is turned off for this use, Random Texture will not function.
制作随机灰度可使用我们的克隆器
在下面的图片中,“随机颜色纹理”应用于没有渐变节点的克隆立方体。 区别在于克隆器对象的“渲染实例”选项处于打开状态。 由于每个克隆实例都是随机浮点,因此它变得适用。 如果为此禁用Cloner的“渲染实例”选项,则“随机纹理”将不起作用。
MAKE random greyscale Colors usIng obejct'S Instance
In the picture below, 7 different instances of Cube object were created using Cinema 4D's Instance option and all were grouped by ALT + G shortcut. Then, a random color setup material was assigned to the main group. You can also add random colors to these cubes by adding a gradient node to the node setup again.
使随机灰度为对象实例着色
在下图中,使用Cinema 4D的“实例”选项创建了7个不同的Cube对象实例,所有实例均按ALT + G快捷方式分组。 然后,将随机的颜色设置材质分配给主要组。 您还可以通过将渐变节点再次添加到节点设置中,来向这些立方体添加随机颜色。
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