MATERIALS MENU
We'll use this menu to create materials in Octane. Since the material topic is quite wide on its own and It's almost the most important part of Octane, we will not go into detail here for now. You can find very detailed information in "Using Materials" section of this help file. Let's take a look in the Materials Menu briefly.
材质菜单
我们将使用此菜单在Octane中创建材质。 由于实质性的主题很广泛,并且几乎是Octane最重要的部分,因此我们暂时不在此进行详细介绍。 您可以在此帮助文件的“使用材质”部分中找到非常详细的信息。 让我们简要地在“材质”菜单中查看。
Open LiveDB:
Live DB is the online material / texture database of Octane Plugin. From here you can download and use pre-made materials. At least you can download some of the essential materials and discover how they are made, so you can get used to Octane's material system. Also you can use those materials on your own projects. It is a very useful feature. More detailed information can be found in the Materials section.
打开LiveDB:
Live DB是Octane插件的在线材质/纹理数据库。 您可以从这里下载和使用预制材质。 至少您可以下载一些基本材质并了解它们的制造方式,以便您习惯使用Octane的材质系统。 您也可以在自己的项目中使用这些材质。 这是一个非常有用的功能。 可以在“材质”部分找到更多详细信息。
Octane Node Editor:
There are two ways to adjust the materials in Octane. You can either use the classic material window or use the node editor. Node editor provides more advanced control. Everything is in front of you, so you do not have to roam in the classic material window. As all the Node Editors, it may take time to get used to it at first, but then, you probably will not go back to the classic material window. You can find more detailed information in the "Node Editor" section.
Octane节点编辑器:
调整Octane的材质有两种方法。 您可以使用经典材质窗口,也可以使用节点编辑器。 节点编辑器提供了更高级的控制。 一切都在您面前,因此您不必在经典的材质窗口中漫游。 作为所有节点编辑器,一开始可能要花一些时间来习惯它,但是之后,您可能不会回到经典的材质窗口。 您可以在“节点编辑器”部分中找到更多详细信息。
Octane Texture Manager:
You can use this menu when you have a problem with textures that you assign to the materials, or when you want to see information such as what textures you use, how much space is occupied, and where they are installed from. This manager will make all of your texture-related operations much easier. In the Textures section we will describe in more detail how this manager works.
Octane纹理管理器:
当您对分配给材质的纹理有疑问时,或者当您想查看诸如使用的纹理,占用的空间以及从何处安装纹理之类的信息时,可以使用此菜单。 该管理器将使您所有与纹理相关的操作变得更加容易。 在“纹理”部分,我们将更详细地描述此管理器的工作方式。
Octane Diffuse Material:
Used to create Diffuse Material. Diffuse materials are relatively simple materials. In this model, light hits the surface and distributes the color value evenly. It does not have Reflective or Refractive features. For more detailed description, see the Using Materials section.
Octane漫射材质:
用于创建漫反射材质。 漫射材质是相对简单的材质。 在此模型中,光线照射到表面并平均分配颜色值。 它没有反射或折射功能。 有关详细说明,请参见使用材质部分。
Octane Glossy Material:
Used to create Glossy Materials. In this model, the light is reflected when it hits the surface (the reflection is equal to the incident angle of the light). You can create materials like metal and plastic in this model. For more detailed description, see the Using Materials section.
Octane光泽材质:
用于创建光泽材质。 在此模型中,光线在撞击表面时会被反射(反射等于光线的入射角)。 您可以在此模型中创建金属和塑料等材质。 有关详细说明,请参见使用材质部分。
Octane Specular Material:
It is used to create specular material. It is difficult but definitely the most enjoyable material to work with. In this model, when light hits the surface, it continues to travel through the medium. You can create materials such as glass and water in this model. For more detailed description, see the Using Materials section.
Octane镜面材质:
它用于创建镜面材质。 这很困难,但绝对是最有趣的材质。 在此模型中,当光线撞击表面时,光线会继续穿过介质。 您可以在此模型中创建玻璃和水之类的材质。 有关详细说明,请参见使用材质部分。
Octane MetalLIC Material:
This model is specifically designed to create realistic metal. Unlike glossy material, it has real complex IOR values. So you can create real world like metals. For more detailed description, see the Using Materials section.
Octane金属材质:
该模型专门用于创建逼真的金属。 与光面材质不同,它具有真正复杂的IOR值。 因此,您可以创建像金属一样的真实世界。 有关详细说明,请参见使用材质部分。
Octane UNIVERSAL Material:
In previous versions of Octane, there were some restrictions on the type of material you selected when creating material. For example, you could not use the "emission" feature when using glossy or specular material, or not to use "specular" and "glossy" at the same time. We had to create them separately and use them with mix or blend material. Universal Material eliminates all of these restrictions and provides us with a highly flexible and creative solution for material creation. There's no material you can't do anymore with Universal Material. Moreover, you can create extremely complex materials here. We're not just talking about the materials we all see each day. Sometimes you come across such a material that you find yourself thinking about how to do it in Octane. These situations are no longer a problem due to Universal Material. As you work with this material and gain experience, you will feel almost like no other type of material is needed.. For more detailed description, see the Using Materials section.
Octane通用材质:
在以前的Octane版本中,创建材质时对您选择的材质类型有一些限制。例如,在使用光泽或镜面材质时,您不能使用“发射”功能,或者不能同时使用“镜面”和“光泽”。我们必须分别创建它们,并将它们与混合或混合材质一起使用。通用材质消除了所有这些限制,并为我们提供了一种高度灵活和创新的材质创建解决方案。使用通用材质,您再也无法做任何材质。此外,您可以在此处创建极其复杂的材质。我们不仅在谈论我们每天都会看到的材质。有时您会遇到这样的材质,发现自己正在考虑如何在Octane中进行操作。由于通用材质,这些情况不再是问题。当您使用这种材质并获得经验时,您会感觉几乎不需要任何其他类型的材质。有关更多详细说明,请参见使用材质一节。
Octane Toon Material:
This model is designed to create toon material inside Octane. For more detailed description, see the Using Materials section.
Octane卡通材质:
该模型旨在在Octane内创建卡通材质。有关详细说明,请参见使用材质部分。
Octane Mix Material:
It is used to mix two different materials. For more detailed description, see the Using Materials section.
Octane混合材质:
它用于混合两种不同的材质。 有关详细说明,请参见使用材质部分。
Octane BLEND Material:
Unlike mix material, you can mix more than two shaders in this model. Ideal for making complex materials. For a more detailed description, see the Using Materials section.
Octane混合材质:
与混合材质不同,在此模型中可以混合两个以上的着色器。 制作复杂材质的理想选择。 有关更详细的描述,请参见使用材质一节。
Octane Portal material:
The portal material is used for places where noise is too much and and help the core engine to reduce it.
Octane门户材质:
门禁材质用于噪波过多的地方,并有助于核心引擎降低噪波。
Convert Materials:
See the Material Tools section.
转换材质:
请参阅材质工具部分。
Remove Unused Materials:
See the Material Tools section.
删除未使用的材质:
请参阅材质工具部分。
Remove Duplicated Material:
See the Material Tools section.
删除重复的材质:
请参阅材质工具部分。
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