uvw transform
The UVW Transform Texture takes an input texture and applies a map to transform the input texture’s UV layout on top of the input texture’s own UV coordinate transformation. This concept becomes more useful when used in conjunction with other mapping textures to combine different scales/orientations/translations of that same texture to create a larger detail range.
UVW转换
“ UVW变换纹理”将获取输入纹理,并应用贴图在输入纹理自身的UV坐标变换之上变换输入纹理的UV布局。 当与其他贴图纹理一起使用以组合相同纹理的不同比例/方向/平移以创建更大的细节范围时,此概念将变得更加有用。
HOW TO USE
Open the Node editor and prepare the setup as you see in the picture below. In this setup, the "Compare" node used for the condition of the 2 same image texture and "Uvw Transform" node applied one of them to add detail. It's very useful to create interesting effects like kaleidoscope or adding details for the existing texture. You don't have to use compare node like in the example below. You can use any node beside compare, for example mix, cosine mix, add, multiply or subtract.
如何使用
打开节点编辑器并准备设置,如下图所示。 在此设置中,用于2个相同图像纹理的条件的“比较”节点和“ Uvw变换”节点应用其中之一来添加细节。 创建诸如万花筒之类的有趣效果或为现有纹理添加细节非常有用。 您不必像下面的示例那样使用compare节点。 您可以使用比较旁边的任何节点,例如混合,余弦混合,加,乘或减。
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