marble TEXTURE
The Marble node is a procedural texture that can be used to create marble-like noise. It is similar to a turbulence texture but more fine-tuned to create marble-like patterns.
大理石纹理
大理石节点是一种程序纹理,可用于产生类似大理石的噪波。 它类似于湍流纹理,但经过微调以创建类似大理石的图案。
HOW TO USE
Open the Node editor and prepare the setup as you see in the picture below. In this setup, the Marble and Gradient Node are connected to the diffuse channel. Gradient node is used because marble has no color definition by default. Transform node is connected to Marble's transform slot to play with Marble's PSR values. As you can see, it's a pretty simple setup.
如何使用
打开节点编辑器并准备设置,如下图所示。 在此设置中,“大理石”和“渐变”节点连接到漫反射通道。 使用渐变节点是因为大理石默认情况下没有颜色定义。 变换节点连接到Marble的变换插槽,以使用Marble的PSR值。 如您所见,这是一个非常简单的设置。
marble TEXTURE SETTINGS
大理石纹理设置
power
A multiplier which controls the overall brightness of the texture.
功率
一个乘数,用于控制纹理的整体亮度。
OFFSET
Sets the position of the texture in 3D space
偏移量
设置纹理在3D空间中的位置
Omega
controls the detail in the underlying fractal pattern.
欧米茄
控制基础分形图案中的细节。
Variance
Randomizes the marble pattern.
方差
随机化大理石图案。
UVW Transform
Sets the position, scale, and rotation of the texture on the surface. We've already explain this feature. See this section for details.
UVW转换
设置表面上纹理的位置,比例和旋转。 我们已经解释了此功能。 有关详细信息,请参见本节。
Projection
Sets the way the texture is project onto the surface. We've already explain this feature. See this section for details.
投影
设置纹理投影到表面的方式。 我们已经解释了此功能。 有关详细信息,请参见本节。
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