Example: Rain
例如: 下雨
We can can setup a basic rain system with particles and Motion Blur inside of Redshift and Cinema 4D.
我们可以设置一个基本的雨系统,在红移和电影4 d 中加入粒子和运动模糊。
First let's set up an emitter with a few modifiers.
首先让我们设置一个带有几个修饰符的发射器。
C4D Emitter
C4D 发射器
Next add a Redshift Object Tag to our emitter and adjust a few of our settings. We are going to make the particles pretty small and we are going to use the optimized sphere mode to emulate real rain.
接下来添加一个红移对象标签到我们的发射器和调整我们的设置的一些。我们将使粒子非常小,我们将使用优化的球模式来模拟真实的降雨。
Redshift Object Tag
红移对象标记
Now we want to add a water like material to our emitter. Just a basic refractive material.
现在,我们要向发射器中加入一种类似水的物质,只是一种基本的折射材料。
Material Settings
材质设置
Before we enable Motion Blur we want to bake our particle simulation.
在我们启用动态模糊之前,我们想烘烤我们的粒子模拟。
Bake Particles
烘焙颗粒
Now we're going to enable Motion Blur and adjust some of the unified sampling settings.
现在我们要启用动态模糊和调整一些统一的采样设置。
Redshift Settings
红移设置
You can now merge this setup with any of your scenes.
您现在可以合并这个设置与您的任何场景。
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