c4D NOISE
This node is for using the Cinema 4D's "Noise" shader. It has almost the same function as Octane's Noise texture. But let's face it, the Noise shader of Cinema 4D is quite beautiful and it is also fun to work with. It provides many noise types and control possibilities. The only advantage of Octane Noise is that it's a native tool and it works fast and efficiently. However, in most cases C4D noise is also very efficient. We recommend that you use native noise unless you have to. However, C4D noise can be easily used for many scenarios with a creativity. You can read what the C4D Noise Shader is and what it does in the Cinema 4D help file, or you can go to this link for further information.
c4D噪波
该节点用于使用Cinema 4D的“噪波”着色器。 它具有与Octane的“噪波”纹理几乎相同的功能。 但让我们面对现实吧,Cinema 4D的噪波着色器非常漂亮,并且使用起来也很有趣。 它提供了许多噪波类型和控制可能性。 Octane噪波的唯一优点是它是一种本机工具,并且可以快速有效地工作。 但是,在大多数情况下,C4D噪波也非常有效。 我们建议您使用本机噪波,除非必须这样做。 但是,具有创造力的C4D噪波可以轻松用于许多场景。 您可以在Cinema 4D帮助文件中阅读C4D Noise Shader是什么以及它的功能,或者可以转到此链接以获取更多信息。
how to use
In C4D Noise you can work like native Octane Noise. You can use C4D Noise anywhere you see the "Power" and "Texture" slots. Below you will see a few examples of C4D Noise.
如何使用
在C4D Noise中,您可以像本地Octane Noise一样工作。 您可以在任何看到“电源”和“纹理”插槽的地方使用C4D Noise。 在下面,您将看到一些C4D噪波示例。
The Simplest Usage
Open the Node editor and prepare the setup as you see in the picture below. In this simple setup C4D Noise connected Diffuse channel of the material. This one is the simplest setup.
最简单的用法
打开节点编辑器并准备设置,如下图所示。 在此简单设置中,C4D噪波连接了材质的漫射通道。 这是最简单的设置。
usIng c4d noIse as an Image mask
Open the Node editor and prepare the setup as you see in the picture below. In this setup C4D Noise is used as a mask for the "Image Texture" node. Of course you could also use this setup using the native Octane Noise, but the C4D noise advantage is that you can use many noise types and moreover you can control them as you like.
将c4d用作图像蒙版
打开节点编辑器并准备设置,如下图所示。 在此设置中,C4D噪波用作“图像纹理”节点的遮罩。 当然,您也可以使用本机的Octane噪波使用此设置,但是C4D噪波的优点是可以使用多种噪波类型,而且可以根据需要控制它们。
usIng c4d noIse as a DISplacement map
Perhaps the biggest advantage of C4D noise comes out when using Octane Displacement Texture. You can create almost infinite variety of displacements with the Noise type there. So, open the Node editor and prepare the setup as you see in the picture below. This setup is identical which we described in the "Baking Texture" topic, except this time we used C4D noise instead of Octane's noise texture.
将c4d噪波用作置换图
使用Octane置换纹理时,C4D噪波的最大优势也许出在其中。 您可以在那里使用“噪波”类型创建几乎无限多种置换。 因此,打开Node编辑器并准备设置,如下图所示。 此设置与我们在“烘焙纹理”主题中描述的设置相同,除了这次我们使用C4D噪波代替了Octane的噪波纹理。
usIng c4d noIse as a mIX AMOUNT IN THE mIX SHADER
Open the Node editor and prepare the setup as you see in the picture below. In this setup the C4D Noise used as a mix amount for the Octane's "Mix Texture". Sema Noise used in this example as a Noise type. You can go to this link for using Mix Shader.
在混合着色器中将C4D噪波用作混合数量
打开节点编辑器并准备设置,如下图所示。 在此设置中,C4D噪波用作Octane“混合纹理”的混合量。 在此示例中,Sema噪波用作“噪波”类型。 您可以转到此链接以使用Mix Shader。
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