
Hair Random Color 毛发随机颜色—RS节点编辑器内容—Redshift红移中文帮助文档手册
Hair Random Color 毛发随机颜色 Introduction 引言 This utility texture node allows you to randomize a color for each hair strand. It should be used to add subtle variation to hair color and in …
Hair Random Color 毛发随机颜色 Introduction 引言 This utility texture node allows you to randomize a color for each hair strand. It should be used to add subtle variation to hair color and in …
Hair Position 毛发定位 Introduction 引言 This utilityshader node outputs the position along the strand of the hair. Some texture shader nodes will automatically use the hair position, when ap …
Fresnel 菲涅耳 Introduction 引言 This shader node computes a Fresnel effect weighted color. The Fresnel effect determines how the reflectivity of a surface changes when an incident ray is par …
Displacement Blender 置换混合 Introduction 引言 This shader allows you to blend the results of up to 4 displacement mapping shader nodes. It is essentially a displacement equivalent of the bu …
Displacement 置换 Introduction 引言 Displacement mapping is a texture-based technique used to physically displace tessellated geometry. It can be controlled by either a vector texture or heig …
Curvature 曲率 Introduction 引言 This shader shades an object based on surface curvature. It features two modes: Convex and Concave. 这个着色器根据物体表面的曲率为物体着色。它有两种模式: 凸凹 …
Bump Map 凹凸贴图 Introduction 引言 The Redshift Bump Map node supports both height maps for bump mapping and object space or tangent space normal mapping. Bump / Normal mapping is a texture- …
Bump Blender 凹凸混合 Introduction 引言 This shader allows you to combine the results of up to 4 bump, normal and round corners shader nodes. 这个着色器允许你组合最多4个凹凸,正常和圆角着色器 …
Ambient Occlusion 环境光遮蔽 Introduction 引言 Ambient Occlusion (AO) is a shading technique that was developed back in the time when global illumination was impractical. Instead of shooting …
Texture Sampler 纹理采样器 Introduction 引言 This shader node samples bit-map textures. It supports all known formats and has the capability of sampling UDIM/UVTILE textures too. 这个着色器节 …
Ramp 渐变 Introduction 引言 This shader node maps an input coordinate between 0 and 1 to a color ramp. 这个着色器节点将0到1之间的输入坐标映射到一个颜色渐变。 Parameters 参数 Input 输入 Textur …
Noise Texture 噪波纹理 Introduction 引言 This shader generates procedural noise, useful for adding surface detail, special effects and driving bump-maps. 这个着色器产生程序噪音,有用的添加表 …
Maxon Noise C4D噪波 Introduction 引言 The Maxon Noise shader brings native support of the Cinema 4D procedural noises to all Redshift DCCs. These are very useful for adding surface detail, sp …
Camera Map 摄像机贴图 Introduction 引言 This shader is used to project an image in camera space. It is generally used in conjunction with the Matte Shadow Catcher shader to generate input for …
Principled Hair 原理化毛发 Introdution 介绍 The Redshift Principled Hair shader is a physically-based shader for hair and fur. You can quickly get up to speed with natural hair results by adj …
Sprite Node 精灵节点 Introduction 引言 The Redshift Sprite Node allows the use of texture to define the parts of a surface that are totally transparent. This can be useful to create detail on …
Skin 皮肤 Introduction 引言 This shader simulates the scattering effect of skin. In real life, skin is made up of three distinct layers: 这个着色器模拟了皮肤的散射效果。在现实生活中,皮肤由三 …
Matte Shadow Catcher 阴影捕捉 Introduction 引言 This shader is used for integrating CG models into a scene that contains a photographic background which already contains pre-baked ligh …
Subsurface Scattering 次表面散射 This page refers to Redshift's old subsurface scattering shader. This shader is not as user-friendly as the newer Redshift Skin shader or the SSS capabilites …
Material Blender 材质混合 Introduction 引言 Sometimes a material uber shader is not enough for effects that ultimately require the overlaying of several materials, like dirt or extra reflecti …
Material 材料 Introduction 引言 This is a general purpose material that is physically plausible, energy conserving and aligned with 'PBR' based principles. It offers two layers of refl …
Incandescent 发光 Introduction 引言 This material shader has been optimized for simple, 'emissive' meshes that act as Global Illumination lights. It is intended to have a similar look …
Hair 头发 Introduction 引言 The hair shader simulates the complex, anisotropic reflections that are typically found in real hair and fur. Redshift takes inspiration from the pap …
Car Paint 汽车油漆 Introduction 引言 The car paint material shader simulates the physical properties of most types of car paint. For computer graphics, car paint is generally modeled as three …
Architectural 建筑 THIS SHADER IS DEPRECATED!! PLEASE USE THE REDSHIFT MATERIAL SHADER INSTEAD! 不推荐使用此着色器! ! 请改用红移材质着色器! Introduction 引言 The architectural …
Material Shaders 材质着色器 This section covers complex 'uber' shaders that model real-world material lighting, including reflection and refraction and GI. 这部分涵盖了复杂的“超级”着色器,模 …
UDIM and UVTILE 和 UVTILE Introduction 引言 UDIM and UVTILE define efficient standards for tiling multiple textures over a mesh instead of requiring a single giant texture. Unwrapped u …
Texture Processor Tool 纹理处理工具 Introduction 引言 The 'TextureProcessor.exe' tool converts image files into a Redshift renderable format. It can be executed automatically during re …
Texture Options 纹理选项 Introduction 引言 The Redshift Texture Options give you better control over texture filtering and MIP-mapping on a per-texture basis. Unless absolutely necessa …
Introduction 引言 IES stands for Illuminating Engineering Society. The IES data format describes the distribution of light from a point source. Most major manufacturers of lights provide IES …
Physical Sun 物理太阳 Introduction 引言 The Redshift Physical Sun light is a physically accurate representation of real sun-light based on the paper 'A Practical Analytic Model for Day …
Mesh Lights 网眼灯 Introduction 引言 Area lights in Redshift can have a predefined shape (such as rectangle, disc, cylinder or sphere) or can have their shape defined by a user-specifi …
Dome Light 圆顶灯 Introduction 引言 The Redshift domelight is an infinite, texture-mapped area light. Using HDR images you can achieve high-quality lighting results that would otherwis …
Physical Light 物理光 Introduction 引言 The Redshift Physical Light is an all-purpose light which can be used to model point, spot and directional lights as well as area lights of vari …
Light & Shadow Linking 光影连接 Intro 介绍 Scene with all lights affecting all objects 所有光线影响所有物体的场景 Same scene demonstrating light linking 同样的场景演示灯光连接 Same scene …
Common Redshift Light Parameters 常见红移光参数 Every Redshift light shares the features below with the exception of some paramters depending on the light type in which case they are called o …
Lens Distortion 镜头失真 Introduction 引言 The "Lens Distortion" lens shader allows the rendered image to be distorted via a "UV Map" image. “镜头失真”镜头着色允许渲染图像扭曲通过“紫外线贴图” …
Photographic Exposure 摄影曝光 Photographic Exposure is now apart of the Redshift PostFX node, the documentation is in progress of being updated to reflect this. For more information please s …
Bokeh Introduction 引言 Attaching the RedshiftBokeh lens shader to a camera provides Depth-Of-Field controls. This allows the camera to 'focus' on individual objects and blur the rest of the …
How To Change The Camera Type 如何更改相机类型 To convert a Cinema 4D built-in camera into a Redshift camera, attach a Redshift Camera tag by right-clicking on the camera object and selecting …