RS学习笔记:渲染半透明对象出现黑块,使用RedShift遇到的一个“小”问题。。
问题:渲染半透明对象出现黑块,使用RedShift遇到的一个“小”问题。。 答案: 如图,我克隆了几个立方体,添加了一个显示标签,让他们透明度都是10%。 但是在RS的预览效果中发现,中间有区域 …
问题:渲染半透明对象出现黑块,使用RedShift遇到的一个“小”问题。。 答案: 如图,我克隆了几个立方体,添加了一个显示标签,让他们透明度都是10%。 但是在RS的预览效果中发现,中间有区域 …
前言:因为工作原因,公司要经常渲染,自己家里也要渲染,一个oc账号用不过来。另外也想把公司另外几个闲置2080ti利用起来,想联机渲染话,每台机器都买个账号利用率太低了。所以准备家里自己用oc,公司用R …
前言:这个问题百度有一些答案,不过不是很多,内容比较老,还有很多注意点没有提到。。几年前初学C4D的时候就用过,当时还是用的标准渲染器,今天来讲一下,用RS渲染器使用C4D的联机渲染。 问题:C4D团队 …
问题:C4D整理工程技巧经验,C4D快速把对象放到最顶部,C4D快速找到对象位置。 答案:在对象窗口和视图窗口按s键可以快速定位对象的位置。这个大部分人都已经知道了,还有个小技巧就是选中某个对象的时候, …
前言:因为工作原因,公司要经常渲染,自己家里也要渲染,一个oc账号用不过来。另外也想把公司另外几个闲置2080ti利用起来,想联机渲染话,每台机器都买个账号利用率太低了。所以准备家里自己用oc,公司用R …
Color Parameters 颜色参数 In Cinema 4D, the values of color-fields and other color-based parameters such as Ramps, are not fixed, but are interpreted differently based on the Linear Workflow …
Elements of the ShaderGraph ShaderGraph 的元素 Shader Nodes 阴影节点 Redshift Shader Nodes are very simliar to an Xpresso Node's functionality, they have Input paramerters and Output paramete …
Editing the ShaderGraph 编辑 shader graph Creating Nodes 创建节点 Basic Node Creation 基本节点创建 To create nodes we can go through the different categories or search for a specific node and …
《C4D的十万个为什么》首发于 公众号:苦七君 免费搜索查看更多问题:kuqijun.com 问题: C4D导入外面下载的模型,渲染颜色有问题。渲染颜色断边 答案: 最近好多群友遇到这个问题,就是比如max转过来的模 …
Portal Light 门户灯 Introduction 引言 A portal light is a rectangular area light used to assist in indoor Global Illumination. It acts a virtual window, casting direct lighting into a room fr …
Additional Features 附加功能 IPR Undersampling 知识产权抽样不足 IPR Undersampling menu 抽样不足菜单 IPR Undersampling is another feature that can increase responsiveness during IPR rendering. …
Shortcuts & Navigation 快捷方式和导航 The render view has a number of different options and keyboard shortcuts that give you flexibility with how you view your render. You can zoom and pa …
Settings 设置 Display 展示 Settings Display tab 设置显示标签 The Display tab is home to all your Render View image processing settings. Here you can adjust color management options, PostFX, a …
《C4D的十万个为什么》首发于 公众号:苦七君 免费搜索查看更多问题:kuqijun.com 问题: C4D选择边看不到?C4D看不到选中的边 答案: 如上图情况。 按alt+V或者shift+V,进入视图配置 在查看里面, …
Toolbar in Detail 详细工具栏 AOV Preview AOV 预览 AOV dropdown menu 下拉菜单 The AOV dropdown menu lets you easily preview any AOVs currently active in your scene. This can be helpful for dia …
Example: Houdini Particles 例如: Houdini粒子 We can take particles generated in Houdini, bring them into Cinema 4D and then render them with Redshift. When you import particles …
Example: Rain 例如: 下雨 We can can setup a basic rain system with particles and Motion Blur inside of Redshift and Cinema 4D. 我们可以设置一个基本的雨系统,在红移和电影4 d 中加入粒子 …
Motion Blur 动态模糊 We can enable motion blur on our particles by going to the motion blur settings and checking the box. You can view the specific Motion Blur section here. 我们可以使运动模 …
Caching Simulations 缓存模拟 Caching particle systems is essential, especially to get consistent results when using Motion Blur. Redshift needs to sample a scene before and after the c …
Shading 阴影 Redshift supports a number of different attributes that can be used for shading inside the RS Shader Graph. You can access these differnt attributes via the shader graph t …
Importing Alembic Particles 引入 Alembic 粒子 Cinema 4D supports importing particle setups from other programs, such as Houdini through an Alembic file. When importing an alembic file with pa …
X-Particles X 粒子 Redshift supports rendering X-Particles inside of Cinema 4D. To render your X-Particles setups you need to add a Redshift Object Tag to your respected xpEmitters and adjust …
Thinking Particles TP粒子 Redshift supports rendering Thinking Particles inside of Cinema 4D. To render thinking particles make sure you have setup your particle geometry, demonstrated below. …
Emitter 发射器 Redshift supports rendering out particles generated from the Emitter inside of Cinema 4D. To get your particles to show up in the renderview all you have to do is apply a redsh …
Redshift Vertex Color 红移顶点颜色 ntroduction 引言 The Redshift Vertex Color node is a utility node used to extract the per-vertex RGBA color data found inside of Maya's Color Sets. This sha …
Trace Sets Introduction 引言 Trace Sets allow fine-grained control of what objects can be seen through reflections and refractions. For example, using Trace Sets, you can set the reflections …
Command-line Rendering and GPU Selection 命令行渲染和 GPU 选择 When rendering from the command-line of your 3d app with Redshift, you can specify the GPU devices to use for the renderi …
Shadow Ray Biasing 阴影光线偏向 The shadow ray biasing switch can be found in Redshift's "System" tab. 阴影射线偏置开关可以在红移的“系统”标签中找到。 Introduction 引言 When a renderer compute …
Dealing with Out-Of-RAM situations 处理内存不足的情况 Out-of-RAM messages 内存不足消息 In certain cases, Redshift might produce a message similar to the following, and crash: 在某些情况下,Re …
Dealing with Out-Of-VRAM situations 处理 vram 溢出的情况 Out-of-VRAM messages 离开 vram 的消息 In certain rare cases, Redshift might produce these kinds of messages and abort rendering: 在某 …
Feedback Display 反馈显示 General 将军 When you render a frame with Redshift, a window should pop up that contains information about how much GPU memory is allocated for individual parts of t …
The redshift Benchmark tool The redshiftBenchmark tool is a command-line tool that can load a scene, render it and measures the time it took to render, excluding certain CPU operations such a …
The redshiftCmdLine tool redshiftCmdLine 工具 The redshiftCmdLine tool allows the rendering of scenes that were exported from you 3d app. This is useful when wanting to render a scene on comp …
Log Files 日志文件 Introduction 引言 During its execution, Redshift will print out a multitude of useful messages in your 3d app's script/console window. In order to avoid clutter, Redshift's …
Denoising 降噪 The Denoising feature exists only in the Redshift 2.6+ versions! 去噪功能只存在于红移2.6 + 版本中! Altus Denoising is availble for free with Redshift versions 2.6.53+ and 3.0. …
Baking 烘焙 Introduction 引言 Baking allows the rendering of AOVs onto texture maps using a specific UV channel. This can be useful in a variety of scenarios. One of these is "light mapping" …
EXR Metadata EXR元数据 The metadata names of this document might be different on older versions of Redshift! These names will take effect after version 2.6.04 and 2.5.64. 此文档的元数 …
Layered EXRs 分层 EXRs Typically each AOV is written to its own image file. When working with animations, this can create file management issues. If each frame produces (say) 5 AOV images and …
AOV Tutorial AOV 教程 This tutorial shows how to use the various AOV options to generate a set of AOVs and then re-compose them back into the original beauty pass using Nuke. 本教程展示了如何 …