
Stereo Spherical Camera RS立体球面相机—RS摄像机—Redshift红移中文帮助文档手册
The stereo spherical camera is primarily useful for Virtual Reality (VR) applications. It can render stereoscopic panoramas in various different modes. 立体球面摄像机主要用于虚拟现实(VR)应用 …
The stereo spherical camera is primarily useful for Virtual Reality (VR) applications. It can render stereoscopic panoramas in various different modes. 立体球面摄像机主要用于虚拟现实(VR)应用 …
Spherical Camera 球形照相机 A spherical camera can capture a 360-degree panorama. The produced images are called 'latitude-longitude' images (often abbreviated as 'latlong') and can be used a …
Cylindrical Camera 圆柱形照相机 The cylindrical camera is similar to the spherical camera except it can capture a user-defined horizontal and vertical FOV range. 柱面相机类似于球面相机,除了 …
Fisheye Camera 鱼眼相机 Fisheye lenses can capture ultra-wide-angle images that are circularly distorted. In some cases, the distortion can be aesthetically desirable. 鱼眼镜头可以捕捉到圆形 …
Field of View & Focal Length 视野和焦距 The Field of View (FOV), or Angle of View of a camera describes how much of the scene is visible from the camera, or how "wide" or "zoomed-in" the …
Overview 概览 Maximum PostFX 最大 PostFX PostFX consists of several post processing features available as optional effects in the Redshift Render View. These can range anywhere from broad ima …
Overview 概览 Cinema 4D's Redshift Render View 4 d 电影的红移渲染视图 Redshift has its own custom render view (RV) with a number of exclusive benefits over Cinema4D's native render vie …
MoGraph Redshift provides extensive integration with Cinema 4D's MoGraph tools. Generic object attributes as well as MoGraph clone attributes can be accessed in the ShaderGraph through User D …
Hair 头发 Redshift supports the rendering of native Cinema 4D Hair and Feather objects. Redshift by default will translate the hair data based on Cinema 4D's built in Hair Material attached t …
Cinema 4D Curves & Splines RS渲染C4D的曲面和样条 Redshift supports the rendering of Cinema 4D Splines and Curves with a number of different parameters for shape and size. These set …
Cinema 4D Particles RS渲染C4D粒子 Particles 粒子 Redshift supports a number of different particle setups that can be rendered inside of Cinema 4D. These include the native particle system, pa …
Overriding Proxies 覆盖代理 Overriding Materials 凌驾性材料 Redshift Proxies give you several different methods to assign different shaders than the ones already contained in a proxy. Each me …
Intro to Proxies 代理介绍 Introduction 引言 Redshift Proxies allow you to place previously exported Redshift Proxy Files (.rs) files in your scenes without actually loading the geometry until …
Proxies 代理 Overview 概览 Redshift Proxies allow you to place previously exported Redshift Proxy Files (.rs) files in your scenes without actually loading the geometry until it is actually n …
Instances 实例 Introduction 引言 Instances are lightweight copies of an object that do not contain any geometry data, but rather maintain a link to the original object. Because each instance …
Tessellation And Displacement 细分和置换 Introduction 引言 Tessellation is a computer graphics technique that can make a coarse, low-polygon mesh render smooth. This is achieved through polyg …
Matte Options Matte蒙版选项 Table Of Contents Introduction 引言 The per-object matte options in Redshift allow you to turn an object into a matte object at render time, for compositing. It ov …
Visibility 可见 Introduction 引言 The per-object visibility options in Redshift allow you to control if and how objects participate during the various stages of rendering. Redshift 中的每个对 …
Per-Object Redshift Options 每个对象的红移选项 This section describes the Redshift-specific options that can be set on a per-object basis. 本节介绍可以根据每个对象设置的特定于红移的选项。 Top …
Mesh Topics 网格主题 Topics In This Section 本节主题 Per-Object Redshift Options 每个对象的红移选项 Tessellation And Displacement 镶嵌和位移 Instances 实例 Proxies 代理 Cinema 4D Particles 电 …
The Photon Mapping GI Engine 光子映射 GI 引擎 Introduction 引言 All GI Engines, except the Photon Mapping one, work by shooting rays from the camera. Photon Mapping, on the other hand, works …
The Irradiance Cache GI Engine 辐照缓存 GI 引擎 Introduction 引言 Global illumination often changes slowly over surfaces. This means that several neighboring pixels could share similar GI lig …
The Irradiance Point Cloud GI Engine 辐射点云 GI 引擎 Introduction 引言 When multiple GI bounces are needed, each ray has to bounce a few times around until it reaches a light. Because the ra …
The Brute-Force GI Engine 暴力 GI 引擎 Introduction 引言 The Brute-Force GI Engine is the most basic GI Engine. It doesn't attempt to interpolate any results and, as such, is very accurate bu …
GI Engines GI引擎 Introduction 引言 In real life, light photons originate from light sources, they bounce off a number of surfaces, have their colors modified by these surfaces and eventually …
Global Illumination 全局光照 Topics In This Section 本节主题 GI Engines 胃肠道引擎 The Brute-Force GI Engine 蛮力 GI 引擎 The Irradiance Point Cloud GI Engine 辐射点云 GI 引擎 The Irradiance …
Hair Min Pixel Width 头发最小像素宽度 Introduction 引言 A common issue when rendering thin hair geometry is aliasing, which can come in the form of moire or noise-like visual artifacts. The p …
Gamma 伽马 Introduction 引言 Gamma correction (also known as "color correction") adjusts the colors of the final image so that they match the typical response of computer monitors. Due to leg …
Motion Blur 动态模糊 Introduction 引言 Real-life cameras capture images by opening their shutter for a short period of time and exposing the film (or digital sensor) to light. When the camera …
Noise 噪点 Introduction 引言 "Biased" renderers allow users to specify the quality ('num samples') of effects such as glossy reflections, brute-force GI, AO and so on. This level of control i …
Unified Sampling 统一采样 Introduction 引言 A renderer achieves effects such as depth-of-field, motion blur and antialiasing by shooting multiple rays at each pixel from the camera. These ray …
Memory 内存 This is only for advanced users! Incorrect settings can result in poor rendering performance and/or crashes! 这只适用于高级用户! 不正确的设置会导致较差的渲染性能和/或崩溃! Introd …
System 系统 Log 原木 Defines the path of the Redshift log file and the verbosity (detail level) or the log messages printed out within the 3d app. Setting the verbosity to "Debug" will make R …
Optimizations 优化 Introduction 引言 Redshift has various options that allow you to fine-tune the performance of rendering, depending on your scene requirements. Redshift 有各种选项,允许您根 …
Output 输出 Progressive Rendering 渐进渲染 Progressive rendering refers to Redshift's interactive rendering mode. It renders the framebuffer in multiple passes which usually start up noisy an …
Redshift Render Options 红移渲染选项 Topics in this section 本节中的主题 Output 输出 Optimizations 优化 System 系统 Memory 记忆 Unified Sampling 统一抽样 Noise 噪音 Motion Blur 动态模糊 Gamma …
Getting Started with Cinema 4D C4d使用RS入门 Introduction 引言 In this section we are going to walk through the basics of the plugin by making a simple scene and rendering it with Redshift. T …
Cinema/Redshift Subscription Licenses C4D/红移订阅许可证 Subscription licenses of Redshift are available for purchase from Maxon when purcasing a subscription of Cinema 4D. Please note that t …
Licensing Troubleshooting 授权故障排除 General 将军 This section explains errors (and their solutions) that might appear when activating a node-locked license in the Redshift Licensing Tool o …
Maintenance Extension 维修保养延期 What is maintenance? 什么是维护? All new permanent license purchases include 1 year of maintenance & support. Each license has an associated "maintenan …